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Titan_ghost96's avatar
Titan_ghost96
New Novice
1 day ago

Tank Repairs Feel Too Strong Against Engineers

Tank spawn camped the entire game with 2 engineers, this is why 2 shot to the back of the tank needs to be kept we had 5 people trying to destroy the tank with it just being repaired. If anti armor is nerfed, then nerf the stupid torch or make it so the tank is permanently damaged each repair to lessen the tank health. I shot it 5 times in the (removed) and nothing.

(cm edit updated title for vis)

5 Replies

  • did you try fire and try to kill the repairers? 1 man vs a tank you kinda deserve to loose. 

     

  • Titan_ghost96's avatar
    Titan_ghost96
    New Novice
    10 hours ago

    We had 5 people shooting rpgs and guided rockets  at it. And rear armor is any tanks weak spot, the buff to tanks was only for tank mains that sucked so bad they needed the buff.

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    6 hours ago
    Titan_ghost96 wrote:

    We had 5 people shooting rpgs and guided rockets at it. And rear armor is any tanks weak spot, the buff to tanks was only for tank mains that sucked so bad they needed the buff.

    the tank buff was done so tanks can do more than safely camp in the back like a sniper.

    If there are issues about too much repairing, they will get tweaked.

    I also think that the Javelin could use another extra buff when used on a lasered tank

  • You haven't seen the 60-0 helicopter and the minigunner that abuse the 'below radar' mechanic and become literally unkillable? EA is doing everything to make playing even more vile.

  • EA_Shepard's avatar
    EA_Shepard
    Icon for Community Manager rankCommunity Manager
    5 hours ago

    Titan_ghost96​ I can see why that would feel rough, especially if the tank never had to give up space even while taking repeated rear hits. Season 3 definitely changed how tank regen and survivability work, so a lot of these fights probably feel very different compared to earlier seasons. This should be called out in the Land Vehicle Improvements

    One thing that seems to help, based on many of the discussions I’ve been seeing, is to focus the repair Engineers first instead of just dumping rockets into the tank the entire time, especially during smoke cooldown windows. I’ve also seen players have more success combining laser designation with guided launchers, or forcing tanks into retreat paths with SLAMs/mines, rather than relying solely on front pressure. Did this feel more like the repair stacking itself was the issue, or more that the tank could safely reset too quickly after taking damage? That's me. Others may have a more obtainable approach to getting this done.

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