Fundamentals which are broken (IMO)
Hi!
Forgive me for a pessimistic view of Battlefield 6.
Conquest matches are tremendously unbalanced one-sided dominance vast majority of time. Reason is plain and simple — people dismiss co-operation in all possible levels. Chaos is embraced in game's vision, or lack there of.
Chain of command is non-existent and automated. Lack of Commander and resource gameplay leads to surficial level of a gameplay. Grand scheme gameplay of attack-defense-logistic-reconnaissance division off field of combat makes gaming feel alienated and play impulse driven. Players just reacting to their immediate surroundings, instead of building success consciously or sub-consciously as a squad and a team. There's nothing substantial which builds up through gameplay!
Attacking and swarming is rewarded over majority control strategy (which wins in Conquest). Unselfish defensive players carries teams by defending capture points from falling to couple a few flanking commandos who decides victory. They get lesser points than zerging flag runners. Scoreboard and (leaderboards) favours trivial factor (K/D ratio) over contributional holistic factors (sector control, squad & team play, class play etc.).
Assigning a squad role and preferences for attracting like-minded players are non-existent. There's no point having squads in their current shape!
Class responsibilities are overlooked by players and designed to be way too customisable personal messiness. Ego-feeding customisation and personalisation is a goal.
Matchmaker over server browser scrambles system entirely. No longevity, nothing glues shards together, at any level!