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Who is we ? (Veterans) :)))))
I get that developers track popularity, but that’s exactly why Hardcore should be in the main menu. There are frequent discussions and threads about adding Hardcore to the main menu, yet it remains hidden. Keeping it buried artificially limits its player base. If the goal is to reflect what people play, make it accessible then it will naturally gain the numbers to justify its place :))))
Who is we ? (Veterans) :)))))
You can't really have a single thread without somebody arguing for something based on their "veteran" status. It's a vague concept that tells you nothing about actual numbers.
If the goal is to reflect what people play, make it accessible then it will naturally gain the numbers to justify its place
We agree. That's what limited-time events are for.
- BF6Anna_Grimes7 days agoSeasoned Adventurer
ghostflux That’s exactly the problem though limited time spotlights aren’t enough. Hardcore isn’t just a temporary event, it’s a core way many players want to experience Battlefield. The fact that discussions about Hardcore keep coming up shows there’s consistent demand, not a passing trend. If it keeps getting buried under temporary rotations, it will never get the fair chance to grow its player base. A permanent slot in the main menu is the only way to truly measure its popularity ))
- TheRock199997 days agoSeasoned Vanguard
Let’s be real here: Hardcore deserves a permanent place in the main menu. Spotlight rotations are not enough they come and go, and then the mode disappears again like it doesn’t matter. That’s not how you treat a community that’s been asking for this for years.
It’s not about being a veteran or waving some vague status. It’s about the fact that Hardcore offers a completely different gameplay experience that many players specifically want. And hiding it in submenus or temporary rotations makes the player base look smaller than it really is.
If the devs truly want to measure popularity, the only fair way is to give Hardcore the same visibility as other core modes. Otherwise, it’s just artificially suppressing demand. I don’t care how many excuses are thrown around Hardcore has earned its spot in the main menu.
- ghostflux7 days agoNew Vanguard
Spotlight rotations are not enough they come and go, and then the mode disappears again like it doesn’t matter. That’s not how you treat a community that’s been asking for this for years.
That's not what I've said. I've said that you can use spotlight rotations to gauge popularity to determine whether it deserves a permanent spot. If as you say, there's a sizeable community that's been asking for it, then like I've mentioned before, they should include it. I feel like I have to repeat this point a little bit too often, because everyone seems to ignore it.
And hiding it in submenus or temporary rotations makes the player base look smaller than it really is.
I've specifically mentioned multiple times in this thread that I'm against hiding it, it should be given proper visibility. If it's true temporary rotations draw less players, then you can still use it to gauge for popularity. You simply assign a proper weight per player to the measurement. Meaning that if only 20% of the players participates in temporary rotations, it means that you can expect that a permanent inclusion would draw 5x as many players.
If the devs truly want to measure popularity, the only fair way is to give Hardcore the same visibility as other core modes.
Yeah, we agree.
- DavidBlaze7 days agoRising Rookie
You keep repeating spotlight rotations as if that solves anything, but let’s be real: that’s exactly what has kept Hardcore from growing in the first place. Temporary rotations don’t gauge true popularity they artificially limit it. You can’t measure demand for a permanent feature by offering it as a part-time event. That’s like running Conquest once a month and then pretending the numbers prove it’s less important than other modes.
And about your weight per player argument that’s just theory. Real players don’t behave according to neat formulas. If Hardcore is hidden in a rotation, a huge part of the player base will never even notice it, much less play it. Visibility drives engagement, not statistical guesswork.
This is why I keep stressing the point: Hardcore won’t get fair numbers or fair support until it’s in the main menu, front and center. Only then can the studio see its real potential. Testing it in rotations first is nothing more than another excuse to sideline it the same cycle we’ve seen for years.
So no, the community doesn’t need more experiments. It needs Hardcore to finally be treated as a core mode. That means main menu, permanent placement, no half-measures. Anything less is just stalling.
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