Forum Discussion
cheeterdude I think what you're asking for, is for The attack Heli to be Broken and overpowered. I have to completely disagree with your last paragraph, but I understand where you're coming from lol. The attack Heli in its current state is a struggle to survive, with far too much downtime.
When flying the Attack Heli, you are Completely overwhelmed with the amount of threats on the battlefield. get a good strafe on C on Lib Peak and you will have over 30 stinger Missiles, 3 AA Emplacements, an F-16, and volleys of RPG's flying at you any time you're in the play area.
My Balance suggestions would be -
Increase Rocket AOE but decrease the damage slightly, shouldn't one shot people but 2-3 well placed rockets should kill someone, Currently feels like the only thing that kills infantry is direct hits. Also there is often times where rockets feel like they have no effect on armored vehicles or infantry.
I Love the addition of Hellfire's and actually feel like they're in a really solid place. From my experience they were destroying jeeps and had enemy vehicles under constant bombardment. feels good, maybe just some improvement to the Locking, Feels buggy and often wont lock to the target I want.
Increase Rocket Volley count to 10-12
Increase Gunner Round count to 20 or 30 with a slower but more accurate Rate of fire and a small increase in AOE, but increase the time it takes to reload. This encourages Teamwork and Timing, Between pilot and gunner timing the reload with needing to recharge flares.
The Heli Feels like a glass cannon. increase Helicopter health or decrease damage of stingers, I think the Helicopter should go down in 2 stinger Hits but currently its 1 because you're getting shredded by AA Emplacements(Needs nerf), and peppered by Small Arms Fire(Remove this).
The attack Heli is far too squishy feeling more Fragile than previous scout Helis. If the Attack Heli is this squishy, I Fear for the Scout Heli.
Reduce Engineer stinger count to 3 and have there be a single launcher slot (RPG or Stinger, choose one). one single engineer should not be able to wipe out the entire enemy Airforce, and take down an enemy tank.
Hot take, After 15 hours of Helicopter Gameplay I actually love the New Flight model, I even went back to BF4 to compare and BF6 Feels solid. I would just increase throttle response slightly and increase Yaw control slightly. Its pretty sluggish in turns even in a neutral state, but I don't want it to have the same agility as a scout helicopter. Just need some minor tuning.
No Disrespect, I just don't want them to go too far in the overpowered direction and then Nerf them to the ground when enough Infantry players complain, like they did in 2042. Feel free to reply with counter suggestions as this is just my opinion.
- cheeterdude7 months agoRising Novice
You have some good suggestions. I agree with the flight model, it seems a bit sluggish and took some getting used to. An Apache IS OP on a battlefield, that's the point, and I understand why each team just typically gets 1. I think you nailed my original complaint in a nutshell, either leave the heli as squishy as it is but beef up the damage it can do, or leave the damage as is and beef up the heli's health so you can survive over the battlefield longer.