Hit registration is worse than i thought(Screenshot attatched)
The screenshot provided is from redsec or ranked.... there's certainly 30% of bullets not registering.... thats disgusting.... this means let's say redsec averages 15 shots per kill.... 30% of that is 4.5 shots not registering so technically 5 of those bullets will not register causing you to need an additional 5 shots for the kill.... thats if the extra 5 even register... this is why it takes nearly an whole mag to kill... the 30% is based off of client and server side hit markers alone..... now throw in the ghost bullets? The percentage increases....
Please note that these investigations are strictly based off of Automatically firing at a target or rapidly hitting a target with automatic weapons. Higher rate of fire weapos suffer the most but the issues generally exists with every automatic weapon
This is why this game is far more frustrating and stressful than it is fun. The firefights is literally rolling dice with the server.