Forum Discussion
I agree with you that movement and some of the weapons need to be rebalanced or just redone completely. I have played every bf since bf 2 and my opinion with people wanting larger maps... well a lot of those maps sucked in previous bf games all it lead too was just a camp fest. Looking at some of the really good maps from previous battlefields that bf 6 is missing is the flow of the map when it comes to how vehicles and infantry play. A lot of the maps in bf 6 for example Manhattan bridge vehicles are really a death trap. A more balanced approach in map creation would lead to more enjoyable experience. For example Gormuld highway from bf 4 is a perfect example. Take a tank to the north side of the map get chewed up by infantry with at weapons. If your in the south you battle in the open and have stand off to deal with infantry and fight other vehicles. In BF 6 the only 2 real maps where tanks actually shine is Eastwood estates and liberation peak only if you can dominate on one piece of terrain. Liberation peak one side has a huge advantage as well if they capture points quickly they are fighting down hill instead of up hill. What is missing is the overall flow and balance of maps to allow for both infantry and vehicles to actually use the full potential of each class ability.
- 5 days ago
I totally agree with you. Maps could be fixed with a little work needed. movement and gunplay should be more balanced. I think main problem that we dont have any communication with devs