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legiao1's avatar
legiao1
Seasoned Rookie
1 day ago

Re: Battlefield Labs Technical A/B Testing

Input responsiveness should be evaluated independently from FPS.

Validation should cover the complete pipeline:

Controller Input → Game Simulation → Rendering → Frame Presentation → Display

Testing should determine whether frame-time spikes, simulation delays, or rendering bottlenecks increase perceived controller latency.

Recommended metrics

Input-to-photon latency

Input consistency during frame-time spikes

Controller response during heavy CPU/GPU load

ADS response consistency

Sprint/jump/melee input response

Vehicle control responsiveness

The objective should be consistent responsiveness, not simply a high FPS counter.

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