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jake25sco's avatar
jake25sco
Newcomer
23 hours ago

Jets and choppers overpowered

Jets and choppers are overpowered relative to infantry counterplay

Air vehicles are dominating games disproportionately to the skill and risk involved in flying them. Specific issues:

  • RPGs should be a real threat to choppers: a direct hit from an RPG should be a one-shot kill (or close to it), like real life. Landing an RPG hit on a moving chopper is already difficult — it requires good aim, positioning, and timing. If you land the hit, it should matter. Right now most choppers can take a direct hit and just fly off, which makes the "hard shot for a fair reward" tradeoff pointless.
  • Weak AA options generally: lock-on launchers have too short a range/lock time and don't threaten a competent pilot.
  • Repair/damage imbalance: vehicles regen or get repaired faster than infantry can realistically punish them.
  • Spawn-camping: jets/choppers strafing spawns removes any real counterplay.
  • Skill vs reward mismatch: a decent pilot racks up kills far faster and more safely than an infantry player of equivalent skill.

Suggested fixes:

  • Direct RPG hits do lethal or near-lethal damage to choppers
  • Increase AA lock-on range/damage, or reduce launcher cooldown
  • Better flare/countermeasure counterplay windows for infantry
  • Damage falloff the longer a vehicle stays airborne uncontested, to discourage camping the skies

8 Replies

  • Jets are fine, maybe even too weak.  Little bird is completely broken, and the only helo in need of a nerf.  Transport needs to be more durable, and attack just needs buffs all around as it sucks horribly.  Completely worthless helo in BF6.  

    Engi lock ons sucking is a major issue.  But you can't really make them better because one of the design decisions was to give every engi 5 launchers on spawn.  Without trimming back the amount of launchers engis get, you can't really buff them to be actually useful because then one engi can just decimate the entire lobby.

    Bad design all around.  This is why the real battlefield games made the design decisions they did.  CoD dev team tried their best, but they just didn't get it and instead of copying what already existed, which is what a lot of people really wanted, they made the whole thing worse.

    The only thing is it's still better than CoD, and all other options are too milsim.

  • jake25sco wrote:

    Increase AA lock-on range/damage, or reduce launcher cooldown

    jake25sco wrote:

    Weak AA options generally: lock-on launchers have too short a range/lock time and don't threaten a competent pilot.

    Absolute nonsense.

  • Let’s correct a few wrongs from the OP. Jets are not the issue, I rarely see a jet player dominating the lobby and farming infantry.

    As to the RPG’s, a hit with a RPG to a little bird  is a one hit kill. I’ve done this multiple times. Typically these are noob pilots that hover too low or fly in repetitive patterns. For the attack chopper it’s different, these require 2 hits which could be changed to a OHK in my opinion given the offensive nature of the vehicle. Then there’s the transport heli’s which also require 2 hits which is perfectly fine for me given their slow movement.

    However I do regularly see Little Bird pilots dominate the servers. So something is off there. I therefore agree with OP that there’s a skill vs reward mismatch. And don’t give me the bs that piloting needs hours of practicing because in BF6 they really don’t! In BF3 and BF4 I used to respect helicopter pilots as back then it took serious skill to keep a helicopter in the air and simultaneously get kills with it. A skill I never mastered. In BF6 I’ve less than an hour of time played with the LB and already 32 kills, now what more do you need to tell you the skill ceiling is low?

    I also agree with OP that the spawn camping needs to go. Flying back to base to magically get repaired and restocked with OP rockets without even touching down, and all of this under the protective umbrella of base AA is complete nonsense. An infantry player first needs to find a support crate or request one from a support player (you currently have more chance of winning the jackpot in a lottery), and once you’ve found one you have to sit on it to restock, all of this without protection from enemy fire.

  • Rdslima's avatar
    Rdslima
    Seasoned Traveler
    22 hours ago

    Helicopters *do* get improvements—rocket damage was actually increased recently, and the latest update improved even more things. You're wrong; a mobile AA player is never going to get 30 or 40 kills. Only tanks do that on small maps where there aren't any helicopters. You whine too much, you ungrateful baby; you're just scared of them. I've been playing Battlefield since before you were even born. The numbers are there—you can't argue with facts, just endless whining, which is exactly what you're doing, you big crybaby.

  • 777aTriX's avatar
    777aTriX
    Rising Veteran
    22 hours ago

    The helis have only received nerfs. More misinformation. They can buff the mobile AA, that'd be great, like battlefield 4. Maybe that will get the AA to actually leave their spawn instead of hiding all game, also if they are doing this behavior alot then obviously it works which means range is a non issue. Tanks can get those same numbers, its about the person behind the wheel not the vehicle itself.

    Go back to cod man, your opinions reek of low skill 

  • Rdslima's avatar
    Rdslima
    Seasoned Traveler
    22 hours ago

    ElliotLH​ Please take a look at the equipment comparison: attack helicopters have a wide range of gear, whereas mobile AA is always left by the wayside. Even lock-on missiles fail to hit the target—they fly straight into the ground instead of tracking the helicopter or jet. I sent a video; it’s sad to see the reality. It seems DICE doesn't care about us mobile AA players, and it’s really disheartening. Please fix this. Make mobile AA a formidable, feared force—not necessarily stronger than attack helicopters, nor weaker, but balanced. That’s not the case right now. Helicopters have so many advantages: greater range, better visibility, higher speed, superior offensive and defensive capabilities, and more equipment. Come on, we mobile AA players are human beings too, and we bought the game just like everyone else. So please, DICE, look out for us as well.

  • Rdslima's avatar
    Rdslima
    Seasoned Traveler
    22 hours ago

    Helicopters have greater range and speed, better mobility, and higher damage output—yet here you are talking about skill or claiming helicopters are weak? Lmao, you’re a total joke. Attack helicopters are way too strong and mobile AA is too weak. Please, just give us a real balance update; we’re sick of helicopters constantly getting buffs while pilots easily rack up 30 or 40 kills without dying once. Please make mobile AA strong again!

  • 777aTriX's avatar
    777aTriX
    Rising Veteran
    22 hours ago

    They are not OP, if anything they are underpowered compared to previous installments , notably battlefield 4. And I didn't have a problem with them then either. You have a major skill issue. A helicopter is a force multiplier as are tanks and should absolutely devastate enemy infantry.

    You have air vehicles as well. Get good with them. Its fair play.

    The players in the helis and jets have so much more hours and practice than you do.

     

    Like I said major skill issue and everything you said should be ignored except the spawn camping. That can go thats unfair.

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