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ghostflux's avatar
ghostflux
New Ace
2 months ago

Let's talk about spawning

If there's one thing that deserves attention in Battlefield 6, it's the spawning system. Personally I don't know what the developers were thinking when they designed the system in Battlefield 2042, as it's quite honestly the worst spawn system I've seen in decades.

There's roughly two categories of spawning. Spawning on objectives is the first category, spawning on everything else is the second category. For example, spawning on a squad is a deliberate choice to spawn at a very specific location. It's fine if that comes with the risk of being killed, because the reward is spawning close to your teammates. The rest of this post will focus only on objective spawns.

Here's a couple of suggestions that I'd like to make that would drastically improve the experience:

  1. Always spawn players close to cover.
  2. Never spawn players in direct line of sight to an enemy.
  3. Never spawn players in the audible range of an enemy.
  4. Weapons should be ready-to-fire as you spawn and shouldn't first require an animation.
  5. Once you think that you have enough spawn locations for a single objective, add at least 20 more.
  6. If a player has been recently killed at a specific spawn point, pick a different spawn point.

It won't be perfect and I doubt that's even possible, but at least you don't have to die a preventable instant death.

3 Replies

  • EA_Rtas's avatar
    EA_Rtas
    Icon for Community Manager rankCommunity Manager
    2 months ago

    Appreciate you sharing your feedback with us, I'll be sure to pass it on to the right people. 




  • S4bersun's avatar
    S4bersun
    New Adventurer
    2 months ago

    I feel there should be a short spawn protection, similar to BFV. Sure some people will say players need to make better decisions but let's be honest, most people just spawn in.

  • Thoughtful. Plus, if I may add, spawn should be permitted only on:

    • Squad leader;
    • Spawn beacons;
    • Objective points.

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