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UltraKapes's avatar
UltraKapes
New Adventurer
5 months ago

Locking distance for Spire (and other AA) is too far and spamming

Even with no loadouts for jets like ECM jammer the lock on distance is WAY to far. I remember it being nerfed to 400m in 2042 so why is it 650m now and infinite vertical ! You cant even be out of range by stalling in the sky box. From the second you take flight it's just constant being painted and locking even if you play your half of the map. And with 3 spire rockets and only 1 flare to escape, 2 engineers and 1 AA tank can shut down all air support for almost the entire map and match. Pure hell

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3 Replies

  • yea anti air has been extremely strong in this iteration. I used to be a solid pilot in 3/4 then they changed the flight maechanics and ive hated them since. Decided to try jets again in bf6 and for the love of christ im constantly locked on the moment I take off from base and remain so until I literally fly all the way behind my spawn. flying up into the sky to break lock used to be a valid tactic now it seems to do nothing at all. makes learning the new flight system **bleep** near impossible. I cant fly for more than 30 secs without being locked and we cant change jet attachments either? Like wtf why every other vehicle except jets can have a loadout thats just crazy gotta be honest. nerfing jets to the point of uselessness is not the answer to balancing them. when you give to much easy wway to deal with them then you overshadow the tools you already had in place for dealing with them. the game is about teamwork. If your team is not working together to deal with problems then thats not a game problem its a player problem weve always had the tools available to deal with it. People just werent using the tools.

  • They made bf maps smaller which means the outer safe zones for air don't exist or are few and far between. But if they reduce range then they need to also reduce lock-on times needed because the visual range won't cover the lock time. I'm also not sure why they thought the fixed anti-air was needed...1 mobile anti air + inf anti air + tow(with 360 movement...the limited angle tows are annoying) should cover it.

  • Yeah the map sizes are too small for the current MANPAD ranges and abilities.  It makes airpower obsolete with current settings.  Lock-on weapons need a nerf.

    Things I'd like considered for Aircraft:

    • 1. Reduce MANPAD lock-on Ranges and increase Masking

    Jets - be unlockable with MANPADS when at high altitude, but vulnerable at low altitude such as when doing an attack run.  AAA missiles should also be restricted in range, but further than MANPADs.

    Helicopters - ducking behind cover(Masking)/low altitude flying should break MANPAD locks, just like they do with aircraft lock-on weapons.  This is when AAA or RPG weapons should be used.

    • 2. Larger air zones in the X and Y

    Jets/Helicopters - need more room to breathe on these maps.  As soon as you lift-off the runway, you get locked from MANPAD or AAA across the tiny map.  Enemy Air defense envelopes go beyond the boundaries of the maps, so there's no escape.  Jets/Helicopters should have the ability to "loiter" at extended ranges, plan attacks and roll-in.  This is when they should become vulnerable to enemy Air Defense.

    • 3. MANPAD/JAVELIN Spotting and Vulnerabilities

    MANPADs/JAVELINs should be automatically spotted (just like firing guns without a silencer/flash hider) after launch, and for an extended period (10-15 seconds).  Make it vulnerable to use them.

    Carrying these lock-on weapons should reduce movement speed significantly (like LMG).  Make it vulnerable to use them.

    • Helicopters return to base for Re-arm

    Increase ammo quantities, but remove infinite ammo.  Require Helicopters to Return to base for re-arming.  This prevents helicopters from terrorizing entire matches.  Having them fall back to re-arm balances their power.

    These are just some thoughts since playing with the Jets and Helicopters...

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