Forum Discussion

Tarcan911's avatar
Tarcan911
New Veteran
5 months ago

Map Size & Flow — Game Feels Too Fast and Maps Too Small

The game feels overly fast-paced, and the current map design limits the classic Battlefield experience.

 

Description:

Battlefield 6 still suffers from the same issue that many players have pointed out since launch — the overall game flow is far too fast, and map sizes feel too restricted for a proper large-scale battle experience.

 

Even on “Large Conquest” servers, most maps feel cramped, with capture zones placed too close to each other, forcing constant running and chaotic engagements without any sense of frontlines or tactical flow.

 

This makes it hard to enjoy the real “Battlefield feeling” — that sense of space, scale, and teamwork across huge environments.

 

Suggestions:

 

Rework or expand the current smaller map sectors to restore the classic large-scale Battlefield pacing.

 

If full reworks aren’t possible, then remove small maps from the Large Conquest rotation entirely.

 

Replace them with massive, open, strategically layered maps (similar to those in Battlefield 3, 4, or 2042’s reworked seasons).

 

Maintain clear frontlines and natural flanking routes instead of compressed chaos.

 

 

Why This Matters:

 

Players join Battlefield for epic, large-scale battles, not arcade-like pacing.

 

Proper map scale allows vehicles, infantry, and aircraft to coexist without overwhelming each other.

 

Larger battle zones improve team coordination and revive the feeling of true conquest warfare.

 

 

Summary:

 

> The current pacing and small map layouts make the game feel rushed and repetitive.

Please expand or rework smaller maps and ensure the Large Conquest mode features only truly large-scale battlefields.

Battlefield should feel strategic and immersive, not just fast and chaotic.

The Battlefield series should remain Battlefield. Call of Duty or Fortnite should not be used as an example. We will continue to provide feedback daily until these issues are resolved.

 

 

 

 

 

 

3 Replies

  • The current maps are far more suited to 20v20 than 32v32, too many people just constantly spawning on top of each other on every point. It's too hectic, there are no tactics involved.

  • I like most of that maps, but I can only play this game for short periods of time because they are so chaotic.  I wish they had a few larger maps to break things up a bit.  The NYC maps are the worst, so I have them turned off in custom search.  Instead of the NYC maps, I'd rather have one map similar to Operation Metro or Locker.  Both very chaotic, but I always had fun with each of those.  

  • This game has so much potential, but again they botched alot. Too much chaos, too fast, too close quarter. Nearly all vehicles need adjustment back to BF3-4 era. I hope they listen to the community. Maps feel a ltl cluttered or sloppy also. Its almost Battlefield but just missing the the main Formula. I still enjoy playing, but it doesnt have the power to draw me in the same, or carry the immersion as the older titles once did. Those games seemed to have love put into the builds. Has potential to be a solid 10 if they just tweak it out. Spawn deaths...ttk......More dyin or hiding then battle. Hope over time it comes together. Bf has always been chosen before COD for me since BF3. Which to me is the best bf ever next to 4 after all the patches. 

    Why we always gotta feel like we on meth or speed runnin around at speed 100mph. Its nuts. Need to be paced. Plus give all players a chance....Not just the pros or skilled. 

     

Featured Places

Node avatar for Battlefield 6 General Discussion

Battlefield 6 General Discussion

Join the Battlefield 6 community to get game information and updates, talk tactics and share Battlefield moments.Latest Activity: 35 minutes ago
10,335 Posts