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To be clear, I don't think this is something that's a mouse only issue. It should affect controller input as well.
As usual, content creators have a tendency to sensationalize the subject. They make it sound like it's way worse than it actually is.
Recoil acts upon your input to create drag or acceleration depending on which direction the mouse is going compared to the direction of recoil.
I know that it's a controversial opinion, but I personally don't mind this. It makes you really feel the recoil in a very realistic way. At the same time I do understand the criticism. If it doesn't click for you, it can make aiming feel muddy and inconsistent. Causing you to slightly under- or overshoot your target.
So if you're against it that's completely understandable, but I'd suggest you make up your own mind instead of just copying whatever your favorite content creator is telling you to think.
- disposalist5 hours agoRising Ace
I'm not 'copying' and the guy is not a favourite at all, he simply made me aware of a really bad mechanic that explains the awful way some guns/gunfights feel.
It's not sensationalising to say this 'hidden' mechanic is a truly awful idea that when pretty much anyone hears about it is appalled given how bad gunplay can feel currently and this is making it worse by design.
It should not effect mouse or controller. This isn't about cross-play, or at least it shouldn't be.
It is EA/DICE that have made it about cross-play by the terrible design choice of simultaneously handing controllers a recoil reduction and mouse a recoil acceleration when nearly all users that have a preference want cross-play off anyway.
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