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MjrWalker's avatar
MjrWalker
New Veteran
2 days ago

Response to the latest community update - A concerning lack of care.

To summarise: One step forward, three steps back. "We're listening, but we're also not". 

  • Large scale maps, with (Golmund Railway being mentioned, which is apparently the most "ambitious yet". Very disappointed. Why is an old map coming back? Where's the new content? This isn't ambitious in the slightest, it's copy and pasting. If it's an old map, why is it taking this long to come out? And why are large maps being neglected full stop? Contaminated was a tiny step forward, but is still nothing compared to Battlefield 1. 

 

  • Temporary modes should NOT be at the forefront of development time, when the game is unable to perform properly on a technical level (matchmaking, TTK, Netcode). Time should be spent on getting bigger more immersive maps out, with temporary modes as a bonus on the side. This isn't respectful of customers time. None of them have delivered so far, and don't feel different enough to warrant being made.

 

  • No mention of the progression reward content quality. AI stickers are not content that respects players grind or time.  The skins we unlock are basic tones of colour, repeated on each character. The interesting skins are locked away by micro transactions, and are expensive due to being bundled with AI generated images. This is beyond insulting.

 

  • Progression is mentioned as a whole, yet the roadmap doesn't align with what was said. If progression is important, why is it only showing temporary modes, the odd gun or bike, tiny tidbits of content that should've been at launch,  and basically repeating itself? Why should we be waiting months or years on end, for content that was already in a previous game, and for this development team to be playing catch up? "We care about progression, so we're slowly adding things that were in the old games, which should've been here at launch". 

 

  • No further mention of Jets, or general aircraft tweaks or content. As it stands, helicopters are still useless, and jets have been completely forgotten, with the team even saying that they spent time "increasing" airspace for contaminated. Increasing?! It's still small at best! How small was it in the test phases!? Shocking. 

 

  • REDSEC. A rushed, glitchy mess. Adding gas to the mode doesn't qualify as an update, and nor does going underground into a base on Fort Lyndon. The mode itself is ultimately a complex mess, with people endlessly leaving the game early and abandoning you. Considering how much time was thrown into making that, (rather than focusing on large maps for the core modes, or general much needed bug fixing and stability updates), it's deeply worrying that this mode is still getting updates or attention at all. If anything, it needs to be put right at the back of the queue, with focus shifted to what actually matters; large maps, bug fixing, stability tweaks and content that makes battlefield the series it used to be. 

 

Overall, I doubt the game will be up to technical or even content scratch to match battlefield 1 or V (at its final state), until a year's time. Time for ARC Raiders instead, who ironically were all the talented team members who left EA. 

1 Reply

    1. BF1 employed large empty portions of map zones that players would sooner redeploy to do something other than run for 5 minutes to an OBJ.  BF1 best maps didn't rely on big empty zones, they just had better environments, better cover, better locations for vehicle battles, looked better and had smoother flow between OBJs.  BF6 maps are a mess with little cover, seem almost anti-vehicle in design, are kind of ugly in design and combat flow is worse than a mirror maze.  
    2. I agree to an extent.  This issue with this line of reasoning however is it makes the assumption that A. everyone on the team is capable of working on netcode issues, and B. that more cooks in the kitchen makes a better stew.  MANY of the people working on BF6 are not even trained in how to write or operate netcode.  Also, you can't just throw more programmers at a line of code and make it improve faster.  The group size that can efficiently work on the real issues with the netcode is going to be MUCH smaller than you would think.
    3. "Progression doesn't have meaningful rewards" if I understand you correctly?  I guess that matters if you play BF6 just to unlock progression rewards, but to someone like me, I'm playing to play make believe war on a computer.  The marketplace does suck though.  There are plenty of things I have been interested in, but since i have to buy $14 worth of slop to get the one thing I want that should cost like $1... I just don't buy anything.  It's a scheme that many of the big companies are using.  Just look at trying to use Microsoft word nowadays...
    4. I thought they meant progression in terms of leveling weapons.  On the whole, well they are kind of lackluster in that regard.  I do feel as if S2 is pretty lacking in content even when viewing the entire roadmap, but mostly because I view a TLM as a gimmick that doesn't count.  Personally I think they need to disconnect maps from everything else.  While I get the "new season new maps!" attention they get, I also think they would benefit by making maps available to players when it is possible rather than locking them behind seasons or other stuff.  You can form a team just to work on a new map pretty easy.
    5. Flyable area in contaminated feels fine.  It's a needed balance so that infantry and ground vehicles don't feel like air has unlimited mobility.  It's a multiplayer game.  As for updates to air, they have already spoken about seeing issues and wanting to make changes to helos.  They've been kind of hush hush on jets though, so those I can understand as a grievance.
    6. Redsuck should be removed as a F2P game and use the map resources to create more maps for regular players.  The audacity to charge $100 to turn around and spend that money in a F2P that WILL NOT return on investment is stunning.  BR games are dying.  Battlefield needs to focus on being a battlefield game.  

    BF1 wasn't that impressive.  I never played BFV, but I have seen plenty of gameplay and such from it and it honestly appeared to have a much better team working on it.  

    Idk why everyone is like "muh arc raiders".  It's a completely different type of game, with completely different gameplay.  I can shoot things in Skyrim too, is BF6 just a bad version of Skyrim?

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