Forum Discussion
No, the class itself does not become more intuitive by closing the weapons.
It answers a simple question, "What engagement distance am I supposed to engage at?". Snipers intuitively stay further away. Support given that the machine gun often has slower ADS time, or is less accurate when firing on the move, is automatically moved towards a more defensive role. Submachine guns are pushed towards aggressive CQB play at the front lines, as they traditionally have poor range, but have excellent hipfire and shooting on the move statistics. The assault rifle is somewhat ambiguous though, which due to its versatility does not push players towards a playstyle. In my opinion that's more intuitive.
If a class is defined by the engagement distance, then I agree with you. I don't think that it should be though. In my opinion a class is defined by the utility it brings to the team, and you can play with different weapons at different distances and still provide the same underlying role. Having closed weapons does not necessarily make the players immediately know what their class does, and I do not think it is a positive thing that we force players to play a certain way either.
- ghostflux4 days agoSeasoned Veteran
Engagement distance is just one (potential) part of the identity and so is the utility it brings to the team. If you're clearing buildings, you're not doing the same job as when you're occupying the high ground and spotting everyone in a large area. Similarly, you won't be healing anyone if you're far way from your teammates. This means that the engagement distance in many cases dictates the kind of utility that you can bring to your team. Whether that's a positive thing is an entirely different question, but in terms of intuitiveness the weapon you play does make an impact.
About Battlefield 6 General Discussion
Community Highlights
Recent Discussions
- 5 minutes ago
- 10 minutes ago
- 12 minutes ago