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"Verticality" sound fun, but in reality makes for awful game-play. Especially when the map has lots of open areas without very much cover.
Verticality is fine as long as the game is designed around it. If a rooftop is accessible through multiple entry points from the ground, it becomes a pretty big risk to stay there. The B objective on Manhattan Bridge has the exact opposite problem, it pretty much can't be effectively camped/defended because there's more than 6 different entry points.
New Sobek City has this issue where there's tons of buildings that either don't have any entry points, or have just one entry point. That means you either have to pull some pretty acrobatics with the assault ladder or you have to parachute on top of the building from a heli. Shooting down from a heli works as well, but you almost immediately get sniped by RPGs on that map, if you don't maintain a pretty fast pace.
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