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Just a few points:
- You can't bunny hop in this game. Repeated jumps have major penalties.
- Slide canceling does not maintain momentum.
- There is no omni-movement in this game. You can't sprint sideways. You can't slide sideways. You can't prone sideways, you can only prone forwards and backwards.
- Jumping, sliding and especially diving to prone come with massive penalties.
- You can't spam slide, there's a delay.
- Sliding locks you into a direction.
- This game does not have a low TTK.
- Jump diving into prone, requires you to first touch the ground.
These constant comparisons to COD are a joke.
I wouldn't call the penalties massive - I recently noticed, that I'm less penalized by jumping and sliding than my opponent who has to adjust his aim.
There should be no shoot while slide and no shoot while jump, since it enhances movement and not gives better shooting options - problem solved.
- ghostflux2 days agoSeasoned Veteran
Sliding and jumping aren't tools that always give you an advantage. In many cases they even offer a significant disadvantage. Sliding is potentially effective within maybe 2-3 meters of an opponent. If you're any further away, you're just locking yourself into place and the enemy can just easily track you. Even if you're within that distance, you both end up having to adjust your aim and the person standing usually only has to drag the aim down slightly and instantly hits a headshot.
The primary reason why sliding works at that range, is because you sometimes end up below the gun model of your opponent, which for a split second makes you slightly harder to see/track.
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