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Hazard zone was doa for most people because it was just too challenging for them.
8 teams by 4 people but only one gets out, too hard if you fail and fail again to get even one extraction against good teams, i understand…
We have seen many good players especially the “Pro” streamers with their pro accessories ( cronus, matrix, dma), trying it and failing again and again until they call this mode a doa.
It is not as fun as a flag capture after been killed for 20-30 times in a row and you keep playing for the flag..
Anyway, extraction modes like hazard were not the game’s identity, but it was a good break out for a tough challenge as the deathmatch mode has its own fun part. You can not call doa the deathmatch mode because it is something that this game needs to be complete or not boring.
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