Forum Discussion
Auto spotting:
I do think this needs toned down to at minimum bf4 levels however I also feel like with that comes easier enemy recognition because right now without the auto spotting it can be spotty at times. Visibility can be hard.
Suppression:
Personally think this should be limited to lmgs on dmrs and snipers. In no way should you be intentionally suppressing a sniper with an lmg (the entire point of an lmg, it's not always for just hitting the target) and the sniper can just easy peak out without issue and one tap you. To me that's dumb.
Health Regen:
1000% agree. The guy that said your suggestion was too long doesn't seem is if you slow the pace down other ways it creates a situation where it isn't as long as you think. Not only that but I am all for making the use of teamwork with medics and such even stronger because as it stands now the medic heals are barely even needed because how fast the health regen is.
- twing1ea2 days agoSeasoned Scout
I agree with you too that LMGs/DMRs/Snipers should have an easier time suppressing an enemy than the other weapon types.
In my mind, ARs/SMGs/Carbines would each contribute 2% toward the suppression threshold, requiring a total of 50 bullets to fully suppress someone. This would make it so that each of these weapon types would need to expend more than an entire magazine in order to suppress someone, while at the same time paving the way for these weapons to successfully suppress an enemy in vastly outnumbered situations. LMGs would contribute 5% toward the suppression threshold, requiring 20 bullets to fully suppress someone. Then, LMGs (and maybe Snipers too?) would be given access to the weapon attachment "Tracer Rounds" which would double their suppression contribution (to 10%, now requiring 10 shots to fully suppress someone). Tracer Rounds would come with the drawback of costing attachment points and also making the LMG/Sniper's rounds more visible, which would handicap the user by more easily giving away their position.
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