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It was a gradual buildup to max suppression levels.
This is entirely dependent on the amount of bullets flying in your general vicinity within any given time. If anything, it contributes to the randomness, because those increments may change at an incredible speed.
Let's say somebody shoots a 3-bullet burst from an assault rifle towards you, but misses. That immediately stacks for 15% suppression. That already triggers the suppression threshold. Another example, let's say you're being shot at from a 800 RPM assault rifle, a number that's not out of the ordinary. That's about 13 bullets a second, or 65% suppression per second. In other words, suppression can easily trigger within less than 1/4th of second.
That's pretty close to the human reaction time, and that's not even taking into account the additional time it actually takes to make complex decisions and take action on those decisions. You may consider that predictable, I certainly don't. If it makes you miss even a single bullet by even the smallest degree imaginable, mid-burst in a firefight with another person, that may very well be the difference between life and death.
Even if I didn't consciously notice that I missed because of suppression, this feeling of inconsistency in the gunplay is certainly noticeable. It's like playing with trash netcode, you can't exactly know when bullets don't register, but regardless of that you just feel there's something wrong that you can't quite put your finger on.
but I agree that it also built up too fast.
Let's be honest, if you lower the suppression per bullet, suppression itself becomes much less viable. At which point I'd wonder, why even bother?
ghostflux wrote:That's about 13 bullets a second, or 65% suppression per second. In other words, suppression can easily trigger within less than 1/4th of second.
This is why I am proposing decreasing the amount of suppression contribution each bullet has in comparison to BF3/BF4 levels. Adjusting the suppression contribution of non-suppression focused weapons down to 2% should resolve this. Under this system, it would then require 33 bullets to reach the same 65% suppression threshold you referenced, which is more than an entire magazine. LMGs would retain the 5% suppression contribution, as their emphasis is suppression of enemies.
ghostflux wrote:Let's be honest, if you lower the suppression per bullet, suppression itself becomes much less viable. At which point I'd wonder, why even bother?
There are so many answers to this question.
- To make suppression a more deliberate mechanic and to eliminate cases in which only a few missed shots will noticeably contribute to suppression levels. This addresses your specific concerns with the suppression system.
- To allow suppression to play a more impactful role in situations where a player is greatly outnumbered by enemies vs. in 1v1 fights.
- To give weapons that are specifically geared toward suppressing enemies, like LMGs, a larger suppression advantage over other weapon types.
- Even if the suppression took a longer time to build up, the suppression effect would still play an impactful role in the game.
I think the better question to be asking is, what is the benefit of NOT lowering the suppression contribution of each bullet of non-LMG/DMR/Sniper type weapons?
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