Forum Discussion
If you slow it down, you can clearly see the aim reticle isn't on the bot, then you see the moment of fire by the flash of the gun, then magically it instantly jerks up and to the right for a headshot.
Another obvious case is just fly a helicopter against controller players... they never shoot the helicopter itself; they always magically shoot your player character OUT of the helicopter. That's how laughably accurate it is; It's actually quite hilarious. Just happened to me last game four times in a row. I honestly cannot believe people don't notice these things more.
I think you're upset with the bullet magnetism included in the game, and that's not just for controllers, that's for all players. I think that you've witnessed someone playing well. Since you haven't viewed their controller while they are playing - I think it's a large leap to assume that the gun "aimed itself" to a headshot. Also, that weapon has an up and to the right recoil pattern. I think this player got a lucky hipfire headshot and you're just finding reasons to claim "cheating" or "aim assist", when this just happened to be a one in a million shot, in combination with bullet magnetism.
- admphi3 days agoNew Traveler
INsoMnIA_9335 wrote:
that weapon has an up and to the right recoil pattern
It's a bolt action, it has no recoil pattern to learn since recoil is reset after every shot. The first shot from any weapon, when ADS is going to be 100% accurate where it is aimed. If it were automatic, burst, or dmr with a fast rof I would understand but to predict recoil from a hipfire and bolt action is like trying to predict when Jesus is coming back. There is a chance that the player got lucky with the extreme weapon bloom for sniper rifles but why not just switch to sidearm instead?
What we saw here is absolutely a cheat guiding the bullet to the target's head that's within the fov the player has set for the cheat. I am willing to bet that the fov circle for said cheat is wide open and circles the max vertical pixel limits of their screen.
INsoMnIA_9335 wrote:
bullet magnetism
There is no bullet magnetism. I play pc and I will absolutely miss by a "C yoU Next Tuesday" hair often. Then, sometimes, I will get a headshot when I clearly missed them on my screen. It's called desync and latency and it does really awful things like gaslight players.
Controller aim assist isn't this crazy helpful but it shouldn't exist in this game when we are putting consoles and pc's in the same match. What you probably don't see and understand is the player may have seen the other player on the other side of the tracks/hill and where they were aiming. So, they knew how to engage them before the other player even knew they were there.
- GrizzGolf3 days agoSeasoned Ace
Still think PC and Console need to be split
- INsoMnIA_93353 days agoNew Novice
You are wrong. There is a recoil pattern, see this chart. And yes, there is bullet magnetism in every online shooter, except maybe CounterStrike or Valorant. Instead of your bullet traveling exactly where your reticle is pointing, the game slightly bends or “pulls” shots toward a target if you’re close enough to hitting them. Think of it like a small invisible cone around an enemy hitbox. I think you are not fully informed on modern game mechanics.
Also, to your first point of "not switching to sidearm" - just because a player doesn't play like you, or doesn't have the exact same experience as you, does not mean that they are "cheating" or that they've got some crazy aim assist on. Again, do some research into modern game mechanics such as aim assist and bullet magnetism and you will understand that your viewpoint is that you took one weird game event and turned it into the JFK investigation. EA, and everyone else on earth, will chock this up to blind luck.- admphi3 days agoNew Traveler
INsoMnIA_9335 wrote:
You are wrong. There is a recoil pattern, see this chart.
Love it when people start off with such absolutes. THAT chart has recoil DIRECTION not pattern. Google "define pattern" and it should help you understand the term better. But I'm glad you decided to knee-jurk reply before reading or comprehending what was said through the entire response.
For clarity, here is my quote of your statement:
INsoMnIA_9335 wrote: that weapon has an up and to the right recoil pattern
No pattern, just recoil direction. If the your aim has to be corrected for rapid shots in succession, you'll need to learn the pattern. Otherwise, bloom, visual and felt recoil resets after the weapons accuracy and precision penalty is reset. With sniper rifles, the chambering of a new round even after fast, consecutive shots is long enough to reset the penalties. If sinpers had to learn a recoil pattern, they wouldn't use them.
You contradict your claims with bullet magnetism.
INsoMnIA_9335 wrote:
yes, there is bullet magnetism in every online shooter
do some research into modern game mechanics such as aim assist and bullet magnetism
the game slightly bends or “pulls” shots toward a target if you’re close enough to hitting them. Think of it like a small invisible cone around an enemy hitbox. I think you are not fully informed on modern game mechanics.
So which is it, bullet magnetism for all games or just for aim assist with controllers? And how do you know that all game developers code-in bullet magnetism in all shooter games? That claims sounds more false than my "mis-informed" perceptive.
I've played a lot of fps games. Games with hit-scan mechanics, mil-sims, arcade shooters, projectile-based ballistics, etc.. The only game I've seen bullet magnetism is Cyberpunk 2077 with the smart guns. Maybe since I never use a controller, I never see your claims of bullet magnetism. If bullet magnetism is a benefit for controllers, then all the more reasons to lock and separate the lobbies based on input or remove aim assist entirely.
Also, if it's in all modern game mechanics, then the results will be repeatable and verifiable. We should check Reddit...
You sound like you know a lot more than I do so I'd like to read what you read. Lets see the research you have done that supports your claims where bullet magnetism is common and widely accepted for fps games, including input variants. If it exists and supported by gaming developers and communities, I'll change my stance on it.
INsoMnIA_9335 wrote:
everyone else on earth, will chock this up to blind luck.
I guess you also did not see/read/comprehend when I agreed it could be luck or mismatched data exchange with client/server data packets.
admphi wrote:
There is a chance that the player got lucky with the extreme weapon bloom for sniper rifles
sometimes, I will get a headshot when I clearly missed them on my screen. It's called desync and latency
What I do have is comprehensive knowledge on how cheats work because it doesn't take long to "do research" on how they work and how to set them so it isn't easily detected by other players.
In the clip provided, some cheats will have extreme accuracy but give the visual effect of less than "aimbot" snap to whatever "bone" the player has it set to. This is intended to throw off the overlay-enabled requirement EA has for cheat detection. So yes, this clip is suspect of someone using softaim in conjunction with controller aim assist.
INsoMnIA_9335 wrote:
your viewpoint is that you took one weird game event and turned it into the JFK investigation.
Again, with the absolutes. They're entertaining. If you would have read my reply, my viewpoint allowed an explanation for acceptable anomalies, not just a hackusate claim.