does anybody know a way to be able to play private games with friends on opposing teams? as in 2v2 or free for all , etc, i have gone through a lot of trial and error in the experiences available wit...
Okay, I created it. "Friends vs Friends F2P TDM with Team Switching". It is submitted and in review. Once it is approved (which usually takes a few hours), you will be able to host or join experience code ZG383. Host it with a password, if you don't want randoms to join.
It is TDM on 2 free-to-play maps. At the back center of each team spawn area is a target. Click interact to switch teams.
Interact with 'switch team' to switch yourself to other team. Interact with 'toggle bots' to turn bots on or off.
Bots start in the off state each round. Turn them on, if you want, and they will spawn one every second, alternating teams. Interact again at any time to stop them spawning in. That's why it's called 'toggle'. If left on, they will continue to spawn as necessary to fill the server, but will not prevent players joining. If you turn them off, they will dwindle as you kill them, or you can restart match to get rid of them right away.
sorry for the late reply , i just tried the experience yesterday with my friends , it was working perfectly so thank you so much for helping, the process is really tedious compared to other fps games when it comes to private matches tbh, you made it a ton easier, also one last thing, could you like provide me what is the script used or how to implement it in portal so that i can make ffa or other modes in the future? as i couldnt find any straightforward tutorials for it , thank you again
You need to use godot to load up the map, place the trigger points in the level, and save that spatial file.
There are all sorts of guides about godot. I don't know which ones are good or which ones are bad. I just watched a bunch and played around until I figured it out. Ones I watched on YouTube were from 'ViperStudiosAndy", "DEWtheMCCOY", and "Deity". They have playlists about it. There are others I watched also, but I can't find them. One was from an Indian guy who really helped me understand just moving around the software and playing around with the views in a helpful way.
Once you have godot open, and have started the 'portal setup' and have loaded the map, you place a interact trigger point. The interact point is just a floating tiny area you can interact with. Build the thing around it to make it obvious what it is. An object like the target, letters, whatever.
Give that interact point an object id. 998 in the screenshot. Doesn't matter what number it is, as long it is a unique id and the same that you reference in the block code. By default, all objects have an id of -1, so you don't need to worry about accidentally picking a number that already exists in the scene. You should know all the numbers you already CHOSE to use for other things.
"Export Current Level" and load that spatial file in the portal website.
Then, in the rules editor, make the block rules. First thing you will need to do is create a couple variables. One is a global variable called EnableTeamSwitching. This is optional, if you don't want to turn it off and on. In the example it is used, so I am including it. And the other variable is a team variable called OtherTeam.
Then, just make the rules like this:
edit: this forum breaks thumbnails for some reason. higher-quality link: https://forums.ea.com/t5/s/tghpe58374/images/bS0xMjk4MzY0My02UHBMMjU
When someone interacts with object 998 or 999, they switch teams.
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