Re: Its incredibly dumb that strafing slightly whilst shooting ADS increases bloom
The ignorance is off the charts. Recoil and/or bloom penalties for moving are great for this game.
"It is common knowledge in most FPS games over the years that people who stand still and shoot are BAD players."
Says who? CSGO or Valorant players would say the exact opposite. Your claim only applies in games where there is no penalty for moving or shooting.
"The skill expression is - strafing to make it harder to be shot at and confuse your opponents aim."
"This mechanic is so terrible it basically DESTROYS skill expression"
Bro! If you think holding down shoot and spamming strafing is "skill expression", I don't know what to tell you. That is such a low bar. There is much more skill expression when there are tradeoffs to things. Situations to tap, burst, spray, mix strafes and standing still, etc.
BTW, in BF3, BF4, 2042, Planetside2, etc. burst-firing and managing weapon bloom has ALWAYS been a big part of being effective. If you've been mag-dumping every fight, that's a big part of why you struggle so much in these games.
"as you are forced to just stand still and shoot like a complete BOT."
Skill issue. I don't see CS or Valorant players standing still like bots. They seem to mix in a ton of movement, despite their games having massively more movement penalties than BF6.
Also, I choose to stand still pretty frequently in BF6 (because of my CSGO/Valorant hours--where I'm top 0.1%), yet I guarantee that I am better than you at all battlefield games (and all FPS).