Forum Discussion

YourNetcodeSucks's avatar
YourNetcodeSucks
New Veteran
13 hours ago

Reactionary Strategy

One of the main issues I have with this iteration of BF (haven't played since 4 because all of those in the middle were arcady crap) is the player incentivization of reactionary based gameplay.

In decades past, you reacted to pressures after you died a few times and a player became a problem for your team.
In BF6, you see a sniper lens reflection and 4 of your team spawn in as snipers and all instantly zero in on the enemy player, thus completely shutting down any fun that person may have had. (Insert gif of cat in bucket being pointed at)

The game’s pace is so accelerated that there’s no breathing room between seeing a threat and completely reorganizing the team to counter it. In older titles, adapting to the battlefield was a gradual shift that required persistence, coordination, and sometimes accepting that an enemy had the upper hand for a while. Now, all it takes is a couple of clicks in the spawn menu and your entire squad transforms roles on the fly. The result is a constant whiplash of knee-**bleep** counter-picks instead of sustained battles, and it robs the game of the ebb and flow that made Battlefield unique.

Even vehicle play feels hollow. You can dominate for maybe thirty seconds before the server collectively decides you’ve had enough fun, and suddenly you’re eating missiles from four different angles. The result isn’t a satisfying takedown earned through positioning and teamwork it’s just a reflex pile-on.

 

All of this makes matches feel like they’re constantly in a state of instant equilibrium. No one player or squad can build momentum, because the second you do, the entire game pivots around stamping you out. There’s no opportunity for sustained dominance, no time for tension to build, and no room for asymmetric challenges that force players to think creatively over the course of a battle. Instead, everything resets every thirty seconds, and the match ends feeling like a blur of reaction rather than a war you actually fought.

BF6 has no FIGHTING and the FIGHT is what made prior titles fun. It's all resolution within seconds and it's a design philosophy that will ensure this title's early grave.

No RepliesBe the first to reply

About Battlefield 6 General Discussion

Join the Battlefield 6 community to get game information and updates, talk tactics and share Battlefield moments.462 PostsLatest Activity: 2 minutes ago