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Here is my take on how to fix recon as spec ops path doesn't get any benefits from signature set. And smokes should be available to recon.
"Hunter and the hound"
RECON will change his signature gadget to “laser designator” (will function the same). Weapon debuff will mark enemies postion on minimap and in-world. Signature trait will remain as "auto spotting ” this will spot enemies in world and mini map for all allies. This class will focus on gathering information and relaying it to their team.
Gadgets will mostly be the same; motion sensor, C4, decoy, claymore, dart gun (Would like to add a EMP version or just replace it), I would like to move ladder to this class as it would help with better positioning
SNIPER his ability will remain as “UAV overwatch” spot enemies for 60 sec with in a 100 m radius. Initial skill will change to “sniper training" this will improve marksmanship, reduce sway and better breath control for steadier aim. Next skill will change to “enhanced perception” this will improve spotting range and area of effect from crosshair, spotting will be quicker and last longer). Final skill will remain as confirmed kill (enemies can't be revived from a head shot by a bolt action rifle). This path will focus on trimming down or assassinating enemies from long range.
SPEC OPS his ability will change to “UAV overwatch”. Initial skill will remain as “stealth tactics” this will reduce sound unless standing and reduce movement speed penalty while squatting. Next skill will remain as gadget awareness (spot nearby enemy gadgets unless sprinting). Final skill will remain as “low profile” this will make player lose spotting quicker when prone and undetectable to thermal while prone. This path will focus on stealth and maneuvering behind enemy lines. Best class to hunt enemies and counter snipers
This class is more of a wanderer but most of the changes made help balance both paths better so player can try to sneak behind enemy lines or stick to the backline, the ladder will be a huge help regardless of the path you pick as it would allow for more of a 3d way to traverse the field and bypass choke points
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