Redsec-Gauntlet Feedback
I enjoy Gauntlet a lot, but I would like to see improvement in a few areas. Being the F2P mode, doubt much developer time gets put into it, but would like to mention it nonetheless.
There are a lot of players that don't care about the objective at all, and just want to PvP for gun experience. I feel like this has always been true of Gauntlet, but the double hardware experience weekend and more people being exposed to Gauntlet really emphasized this problem. My guess is that ~50% of players are actively going for objectives, the other half just want to find the closest enemy and get into a fight. Now, this isn't all of the time, but it is far more often than I would like.
The maps are so large, and especially in the early going when there are more teams, it feels like you can either play the objective or go for PvP. Decryption, Wreckage, sometimes Deadlock, are the biggest offenders. It feels bad as someone that is going for the objectives, but then I look after the round and I only have one or two kills and hardly any gun experience to show for it. Leveling up and progressing guns is the hook in these kinds of games, I just wish BF6 could incorporate that better into Gauntlet.
I think a quick fix is to make the maps smaller, and have less objective locations, or make them all centrally located to force confrontation. Decryption is probably the worst offender. Grab beacon, go hide. Maybe make it so that you cannot get beacon uplink if outside of 25-50m from beacon's spawn point.
The final squad v. squad mission, depending on mode can be very fun or very frustrating. Some modes, it feels like the spawn point of the objective is what determines which squad wins. Force central spawn locations for objectives, or have Contract(Team Death Match), and Heist(Capture the Flag) always be the final modes.
Another thing that came to mind, outside of Rodeo, which is a very fun mode, there should be ZERO tanks.