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Toonen1988's avatar
Toonen1988
Rising Traveler
5 months ago

SBMM

So, they announced that Battlefield 6 will have SBMM. People will be matched based on ping, server location and skill factor based on gamemode you play.  Atleast that is what they said, and nobody knows exactly how the SBMM system works in Battlefield 6. 

It's well known that games like Delta Force and Call of Duty manipulate the outcome of a match. Today I have the exact same feeling with Battlefield 6. Today I have a way different expierence and want even drop the beta at this moment and question if I should buy BF6 to be honest. 

I'm only being thrown in matches that are far over and always on the losing team. I had like 4 matches now where we barely couldn't leave our base. In almost no match, we had even 1 flag. And if we had one, it was gone in a eye blink. I'm literally only join matches that are in progress and are far over and on the heavily losing team. 

Matchmaking also have increased signifcant, sometimes I'm waiting up to 4 minutes to join a match. Which is also in games like Delta Force after playing a few days. The matchmaking becomes hideous long, and also join in a in progress matches, on the heavy losing team aswell.  This goes on and on and on for like a day. Day after I have like 3 or 4 good matches again and then it  repeats again. A full day of bull**bleep** matches. I'm getting this vibe in Battlefield 6 aswell... How can it be so incosistent compared to yesterday. 

That's not all, also the TTK has increased significant compared to yesterday. I don't know if they have more traffic and the servers are barely holding together, or they haven't increased the ticket rate/hz of the servers which I lose certain frames that causes desyncs. But right now BF6 beta is just unfun to play, due these problems. 

This feels exactly like Call of Duty and Delta Force after a few days of playing. I just don't understand why developers don't release dedicated servers like old times. I mean, if they say to go back in time with Battlefield 6 gameplay, then where are the dedicated servers? I also hate it that they said to bring back "class locked weapons" but now it suppose to be only a separate gamemode, which didn't even include Breakthrough. So, why would I trust them with their SBMM system or believe what they say about it?

You should ask the question yourself, why do developers heavily push for SBMM while the majority of gamers ask for dedicated servers? Why do the developers need to be in control of what matches you want to join? Why can't we have the dedicated servers back? Gaming was back in the day way more consistent as nowadays. 

I do play shooters since begin '90's when I was a child. I never felt such a inconsistent gameplay in recent years. It's so noticeable how the expierence can change each day. I never had this feeling in older games, like the old battlefield, America's Army 1 (later updated to 2) the old Counter Strike. Since all that SBBM crap, games feel way more incosistent. 

14 Replies

  • skates15's avatar
    skates15
    New Ace
    5 days ago

    They ditched dedicated servers because they want to control the data, and there is a LOT of data being captured, its that simple.  Dedicated servers will not come back because DICE doesn't want to invest in separate APIs for dedicated servers in order to sync the plethora of data that is logged, not to mention the separate infrastructure required to ingest, synchronize, store and utilize that data.

    I've always said that less is more, specifically capture less data in order to focus on gameplay and other important server tuning, for example higher tic rates, wouldn't that be grand?

  • RichAC's avatar
    RichAC
    Seasoned Novice
    5 days ago

    thats simply not true brother.  They don't even need to ditch dedicated servers to control the data.   They can give us servers with full capabilities,  except stopping that information for example.  Thats what ISP routers do nowadays that you literally have full control over.  They stop you now from blocking a certain port and a certain process, that in the past you could manually block.       But I lived it,  I was there.   in counterstrike and quake days you always had ddos attacks.  But they could be mitigated for cheap.   Its when they got too strong for even some ISP's that it became unfeasible man,  so people just stopped hosting servers.  Why pay money for a server when your isp can't stop it lagging or going offline after you ban someone...  lol.   Or when they start charging you more money to do so because it becomes so frequent.   These 15 yr old kids destroyed a whole industry brother.  Maybe they have the whole industry scared I dunno.  in 2013 they took battlenet off for 3 days lol.     But   It was not some grand conspiracy,  we call them booter kids.  The FBI knows who they all are.   James Comey always turned a blind eye to it,  because they were mostly minors at the time.    unless you argue the video game developers were behind the server attacks themselves lmao.  But the truth is the video game companies don't want to be in the business of hosting tournaments that is a community run thing.  They are interested in creating and developing games,  the e-sports of quake and cs were simply natural side affects.      But they are woke companies and so if they are running it,  we have to deal with them literally destroying sports as we know it.  The reason they don't show stats,  the reasons we don't have a server browser,  is because they think they are protecting people this way from attacks,    they also think noone gets left out from playing this way.  And its not a money thing for them,  its literally an ideological one.    and I don't blame them for thinking that,  that is how infested gaming has always been. Its human nature we are dealing with.    But it does more harm than good,  because it is sacrificing themselves by sacrificing the general playerbase literally to defend a few bad apples to not risk the cost of a few innocent.   But if they no longer exist,  there is no game to begin with.  We call that suicidal empathy.

  • RichAC's avatar
    RichAC
    Seasoned Novice
    5 days ago

    mmr's been a thing since the community lost the ability to host their own servers due to it being too troublesome or expensive to mitigate ddos attacks from banned players.  period.   And what an mmr does,  is  make it easier for people to undermine competitive matchups with alternate identities and sync dropping.     So now its worse then without,  because we are forced to be their dhimmi's.    We are not allowed to segregate ourselves form players "too good" for us.   

    but you have to understand what a lopsided match really means.   Because first of all it has nothing to do with team score.  And I hate to say it brother,  but its not more natural to have a lopsided match with more players,  its actually less so.   And being lopsided  has to do with K/D.   that is more representative of the skill level of each team.   Especially in a random game without set teams.  That more represents the player tactics, regardless of team strat.   So a "lopsided" match is when almost every player on one team has more deaths than kills.   And when the opposite is true for the other team.   And usually disgustingly so.    so think like everyone going 5-10 on one team,  and 20-0 on the other.    Or what I like to do is count the number of 2.0 ratios on each team and then jokingly say in chat,  its a 2 vs 15 match or something like that lol.  You can win money betting every time before it starts cause its still a small community.    Usuall the red flag,  is when right at the start of the match,  whatever team has a guy sabotaging their vehicles,  is the team that is stacked against.         

    This is also probably when you will start getting hit reg issues.....lmao..... and uncoincidentally the server will feel like its lagging,  etc...    and you are insta-dying to guys who seem to take more damage than you ...lmao

     

  • CPU_UK's avatar
    CPU_UK
    Seasoned Ace
    5 days ago

    Got to admit, I do seem to be playing rounds where 700\800-0 endings, so something is clearly wrong.

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