Separate Sensitivity Settings for 1st and 3rd Person Vehicle Views
Hello,
I’d like to provide feedback regarding vehicle aiming sensitivity, particularly for tanks and other ground combat vehicles.
Currently, there is a drastic difference in sensitivity between first-person and third-person views, while the game only provides one shared sensitivity slider that affects both.
By default, the sensitivity is extremely low — to the point where I need to move my mouse across the entire desk just to rotate the turret 180°. After adjusting the sensitivity to around 150, the first-person view feels much better and allows for precise aiming while still being naturally limited by turret rotation speed, as intended for tanks.
However, when switching to third-person view, the same sensitivity value becomes far too high, causing the camera to spin uncontrollably fast. Since there’s no option to configure first- and third-person sensitivities separately for vehicles, players are forced to choose between a comfortable first-person experience or a usable third-person view — but not both.
This issue has existed since the Beta, and I’ve seen many players discussing it on Reddit and other forums.
Please consider adding separate sensitivity settings for vehicle aiming in first- and third-person views. It would greatly improve the overall control and experience for tank players and vehicle enthusiasts.
Thank you for your attention and hard work on the game.
Best regards,
E1ePHaNT