Forum Discussion
Implementation is the issue
Supression should be split into 2 guns and explosives, regardless of which option happens Supression should remove benefit of auto spotting or being able to spot on those being suppressed.
Gun suppression should have a small AoE and should cause a slight blur effect
Explosive suppression should have a wide AoE and should keep block health regen
Personally I think flinch should only be added to guns that have hard hitting under its description
Sweet spot, instead of using distance i would prefer they use the focus from hold breath to determine its activation. Moving and flinch should interrupt focus and without focus you can't get sweet spot. This would focus recon in stealth gameplay and make 1 hit ko to be deliberate instead of lucky unless you get a head shot.
Range finder should passively give you the distance of what you are aiming at, recon player would manually set the range, this would also help with binding exploit
Awesome :) and perfect!