Forum Discussion
Lucky, You are wrong and missed the point. Lmg’s and support create suppression and should create flinch. It should be extremely difficult to get a shot off with a sniper while being suppressed and/or hit! But please, tell us more oh wise and infallible one.
The issue is that you think suppression should basically shut down a player’s ability to fight back at all. That’s not how suppression works in real life and it’s not how good game design works either.
And your idea that suppression should make it “extremely difficult to get a shot off” misunderstands what suppression actually does. Suppression forces people into cover because they don’t want to get hit, not because they become physically incapable of pulling the trigger or seeing their target. It’s psychological pressure, not magically losing motor functions and is why games almost always get it wrong.
If you want suppression that actually works without ruining gameplay, the older Battlefield style system with lighter sway and subtle aim impact is the correct direction to head in.