Some noticeable issues with BF6.
hi all, would like to start off with i hope everyone reading has a good day, so a few things i've run into that have ruined bf6 maps/the flow of the game.
#1. Manhattan bridge needs some serious work. i say this because as it stands currently for conquest 9 times out of 10 the games turn into absolute spawn camp fests at A and E roofs. why this is a problem, because half the time little bird who dies first is just spawn camped off spawn and that being the only way up there to actually combat these people gives a massive unfair advantage on a map that's already lacking AA support and way too many spots to hide for flare recharges. E roofs alone can look into the E spawn side approach to D, into C and snipe or dmr spam across to B which defeats the "just go for other objectives" mindset. A is almost as bad being able to see into B and C just not D. can we please look into adding ziplines to these buildings or making them out of bounds because as it stands now it's almost impossible to combat.
#2. net code and hit reg feels off again ontop of constant packet loss since 2 updates ago. not really sure why these are happening or whats caused this but i've seen other comments on it on discord and ingame aswell from other players having it happen (i play on ps5).
#3. seasons need to add more content. 1 or 2 maps a season is brutal, i know it's alot to ask given the severeity of how indepth games are these days but we need to do something here. even if its remasters people asked for from older games coming back.
anway thanks for reading. the weapon leveling changes have been nice for example and appreciated.