my concern is that some classes will be exploited as they were in 2042 specially since they seem to keep open weapons. The supply bag specializes while the pouch will make up for what is lacking (if you want to be able to heal and resupply you will have to equip the pouch). This also makes pouches relevant as you are able to heal and resupply your allies if they touch you (not talking about path active ability but path skill for medic) which is y i suggested points 1 and 2.
3. Fire support doesn't have anything that makes it stand out on its own. Suppression would make it relevant specially if this class is the only one to have it. How severe Suppression is would be a matter of trial and error and I can agree to not adding sway but at least some blur for crowd control or hinder snipers if possible.
4. I taught it was a good counter to hinder sweet spot since a good number of players don't like it and snipers should be picky but either was it works for me
5. I can agree to this as there is another way to handle it but if snipers want to play more aggressive then DMRs should be the weapon of choice. Check comments for 5 update/replace
6. I'm glad they debuff auto spotting but I think they also fixed glint so I'll have to try it.
7. I don't see the problem in letting vehicles players have a better performance by using a specific class as there are players that use vehicles as disposables. Not saying everyone does it but I taught it would help.
8. Actually I wrote a post for this "hard swap (old feature)" I would be interested to hear your opinion