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CdrCross's avatar
CdrCross
New Rookie
1 day ago

Teams are too often massively unbalanced

I do not see this perspective flagged up nearly as often as I think it ought to, so here goes:
The single biggest detractor from my enjoyment of BF6 is that teams are often lopsided. More often than not, one team gets steamrolled by the other. For this reason, I completely avoid the attack defend game modes, and even in Conquest, most wins seem to be by 500 tickets or more. I am sure a stats dive would confirm this observation.

I propose that a skill metric is implemented on the backend, could for example be score-per-minute multiplied by kill/death-ratio and win/loss-ratio, and at the start of a fresh match, when the server is populated, the game could try and move entire squads between between the two teams, to get them as close as possible to the same total skill score as possible.

The game should NOT move individual players around, as that would break up parties trying to play together, and it should also NOT move players around in the middle of the round, as that would be a really frustrating feeling for the individual players.

Any comments, thoughts or improvement suggestions?

9 Replies

  • Ruxem's avatar
    Ruxem
    Rising Traveler
    22 hours ago

    I'm for this, so long as it doesn't move me from squads with friends, which I doubt it ever would.

    The best matches in these games are the ones that are close, in Conquest this is a ticket difference of only a few hundred at most, or in Escalation a 3-2 with the losing team still nearly filling theirs. Win or lose these are always the most fun matches in the game.

    I think a lot of people will cry about SBMM or something, but I think they can be ignored as people complaining about SBMM are typically just mid level players who want to only pub stomp newer players.

  • CdrCross's avatar
    CdrCross
    New Rookie
    21 hours ago

    More to the point, my suggestion here makes no changes to matchmaking. It just shuffles the players already in the game into a balanced constellation.

  • CdrCross's avatar
    CdrCross
    New Rookie
    21 hours ago

    Personally, I specifically avoid the two maps that the devs have marked for rework; Blackwell Fields and New Sobek City, so their imbalances do not explain my experiences here. If more maps were heavily lopsided, I would have expected to see the dev team comment on it...

  • Couldn't agree more. It's probably the one big topic I've discussed the most on these channels. 

    Yesterday it hit a new record, ending my conquest match on Golmud (of all places) in a whopping 5 mins 57 seconds. 

    We were a loosing team of a mixture of low levels, with two single people 300+. The enemy team was mostly people from the ranges of 150-600. 

    Unsure what the current logic is for team balancing, but it's clearly not worked in the slightest. 

  • Raansu86's avatar
    Raansu86
    Seasoned Adventurer
    8 hours ago

    The game already has SBMM, but no amount of matchmaking can balance out a game like BF where vehicles can easily change the tide of a map. What if matchmaking put two good pilots in the game but only one managed to get in the aircraft? What's stopping players that usually don't drive tanks to suddenly get in a tank and just be terrible with it losing armor control?

  • I dunno. I don't like SBMM all that much. To me I just see it as some groups just know what to do, and other groups just want to go for Stats/and Challenges without much care for winning. Personally winning for me is cool and all, but not that big of a deal. If its close, than thats cool, but im just looking for the fun in engagments. 

  • AlphiB's avatar
    AlphiB
    Rising Vanguard
    3 hours ago

    The topic has been mentioned often, if perhaps not as much as some other players pet peeves. And yeah, it's been a bit of an issue. Conquest has been really bad, as you said often routs in the 500+ points, although I wouldn't discount some of the lower scores as also fitting here: when I'm on the winning side of a rout, I've often see myself and other players lift the foot; after all, we may as well have fun doing whatever we want rather than focusing. So we may end up winning by 300 or 200, but really it was no contest from the start. 

    Thing is, balancing teams in advance is tricky. KDR is not a great metric, on multiple levels. Score may help more, but as it stands now, it's too much linked to KDR. And there's definitely the question of vehicles, as I've seen so many games lost from the get go when one team does not have a single competent tank driver. 

    Still, some stuff could be done and DICE may have more metrics than we do to support better balance. In the past, individual servers would manage this, so maybe the upcoming server browser will help in this regard. But note that those servers very much used moving players around during a match or limiting them in other ways (like kicking a player if they rack up too many kills in a helo and don't leave the vehicle after a couple of warnings). 

  • It was always like that, in every BF game that ever existed, and you cannot do anything with it.

    There is no parameter that could define the player's skill. Level means little in BF6, since most of these 600+ lvl guys just farmed it on bots when they had a chance. K/D means absolutely nothing: the ones with the highest K/D rate are usually tank campers who are harmful to their own teams. Score-per-minute / time spent at objectives is probably the most important parameter, but then again, those who are good at PTFO'ing in Conquest and such are usually bad in Deathmatch, Rush etc. Also, everyone has good days and bad days. Also, sometimes people play to complete challenges instead of helping the team. And so on, and so forth. There is no way to balance it all.

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