Teams are too often massively unbalanced
I do not see this perspective flagged up nearly as often as I think it ought to, so here goes:
The single biggest detractor from my enjoyment of BF6 is that teams are often lopsided. More often than not, one team gets steamrolled by the other. For this reason, I completely avoid the attack defend game modes, and even in Conquest, most wins seem to be by 500 tickets or more. I am sure a stats dive would confirm this observation.
I propose that a skill metric is implemented on the backend, could for example be score-per-minute multiplied by kill/death-ratio and win/loss-ratio, and at the start of a fresh match, when the server is populated, the game could try and move entire squads between between the two teams, to get them as close as possible to the same total skill score as possible.
The game should NOT move individual players around, as that would break up parties trying to play together, and it should also NOT move players around in the middle of the round, as that would be a really frustrating feeling for the individual players.
Any comments, thoughts or improvement suggestions?