The "Advance 10 times in Gauntlet" bonus challenge is incredibly frustrating
I don't want to play Gauntlet. Or at least I don't want to be forced to play it. I can't (none of my friends play BF) and don't want to play RedSec (until theres solos at least). And yet if I want to get the unlockable weapons I basically have to play these modes I find frustrating much more often than I find them fun. I just spent the last two hours trying to advance 10 times in Gauntlet and I managed 6 advances before I got so frustrated with how little agency I had in progressing this challenge that I decided I valued my time more than BF Studios apparently does. I had multiple squads where two of my squadmates were Recons that just sat in towers not decrypting/taking points/doing whatever the actual objective was in addition to getting less kills than I was playing the objective. I had a squad where a guy kept grabbing the decrypt boxes and running around so that he never made any decryption progress. I had a squad where a guy was just AFK so we were at a permanent handicap. And all this in a mode that caters squarely to sweatlord squads (no offense) on comms that make it even more difficult to advance.
I've been playing BF games on PC since Battlefield 1942 released in 2002. Battlefield is a series I've played to relax and have low stakes fun. I'm not even opposed to Battle Passes. I've had no issues with the Battle Passes in BFV, BF2042, Apex Legends, Fortnite, etc. Those games respected my time. Their Battle Passes could be completed even if you only played a half hour or so every day. BF6 instead is blatantly trying to increase engagement numbers by herding players into the F2P modes and it sucks. I don't see a point in buying the Battle Pass if I'm expected to make this game a second full time job to fully unlock it. And if that's what is necessary I don't see why I should keep playing BF6. It's a shame because there's a lot I like here. But if you're going to shove the battle pass in my face every time I boot it up, maybe don't make it an arduous grind to progress it, maybe don't lock guns behind a progression path that requires more time and luck than actual skill.