Forum Discussion
Also, as someone who plays both infantry and vehicle driver, I gotta say the ground vehicles in this title are just way too weak.
DICE previously removed the angle-of-incidence damage system, which turned the chess match between vehicles and engineers into a simple numbers game. If one side has enough engineers, they can take out a vehicle in no time, but if there are only two people doing anti-vehicle work, it becomes a real struggle.
On the vehicle side, without the angle-of-incidence system, drivers can no longer angle their tank to mitigate sudden incoming damage. On top of that, the secondary gunner's machine gun is way stronger than the main cannon, whose splash damage is an absolute joke.
The map design in Battlefield 6 was already forcing infantry and vehicles into head-on fights in confined spaces, and now you've got this terribly unbalanced vehicle design and infantry-vehicle combat on top of it.