Forum Discussion
I do not know why none of the esteemed staff made a topic about this yet here but I will share the Steam post
https://steamcommunity.com/app/2807960/discussions/0/811336158986581167/
post #25 on the above thread.
I will now quote the text of the steam post by EA_Shepard:
Hey, there
We appreciate the replies and feedback on this. So, I put together a list of what we’re hearing:
Many of you want full progression in solo/co-op and on curated custom servers—not just in matchmade PvP.
There’s real frustration about expectations vs. what shipped; our messaging around progression eligibility wasn’t clear.
Some of you worry about stat/leaderboard integrity and bot-farm exploits.
Players with limited time prefer low-stress PvE and still want meaningful unlocks.
Progression in PvE & curated servers (test): We’re enabling account XP and unlock/unlock-track progression in solo/co-op and a curated list of community servers.
To protect stats: K/D, leaderboards, and certain mastery tallies won’t update in these spaces during the test. If the data looks good (low exploit/noise), we’ll expand eligibility.
Anti-farm guardrails: Minimum difficulty, activity checks (AFK/loop detection), mixed target requirements, and sensible XP-per-minute caps. Servers that trip exploit signals will lose “Progression Eligible” status until fixed.
Clear labeling: Modes/servers will be tagged Progression Eligible or Not Eligible in the browser and pre-match screen, with a short tooltip explaining why.
What we need from you - The Data 📊
If you hit a legitimate mode that should be eligible but isn’t, drop the server code/name, platform, and time here. Feel free to tag me, and I will compile all that data and send it up.
If you spot obvious farm servers, flag them—include the code and what you saw.
Keep the feedback coming on where progression matters most to you. You play it, you progress, you have fun. Make your voice heard.
Cheers.
This looks interesting but I am expecting to see it in practice before I will decide if this is good enough or not.
Just do the following:
1. No official mod, scripts, bots, many changes in the standard rules: Restricted Xp, no mastery, etc. etc.
2. Official mod, additional scripts, bots, many changes in standard rules: Restricted xp, no mastery, etc. etc.
3. Official mods, no additional scripts, bot, a few changes in the standard rules: normal xp, 25-50% botkill xp for mastery etc etc.
4. Official mods, no scripts, no changes, bots: normal xp, in case of moren then 50% bot count, 25-50% botkill xp.
Finished.
Whiches changes should directly lead to restricted xp:
1. No guns
2. Higher player life
3. lower bot life
4. bots not moving
etc. etc. stuff like that
Changes which should doenst effect xp
- Guns restriction (like just sniper rifle battles, just smg battles)
- hardcore mod
- a password (because playin 4 against 4 in hardcore with just sms/rpgs makes fun until the first troll/sweater jumps in)
Problems solved, also I am glad that you are not put unrealstic skins into season one (ironie off)
- Play_Iike_a_Sir4 months agoSeasoned Traveler
That would be the expected solution from a company with knowledge. If I don't alter any settings in a verified game mode, I should get the chance to progress. If I alter settings to my benefit (more life / scripts) it shouldn't give me progression.
They are unable to modify the portal settings to divide or detect it, that is alarming.