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NachoLibre1979's avatar
NachoLibre1979
Seasoned Vanguard
1 hour ago

Recoil and attachments

Recoil is too much on about half the guns. The ones that are controllable are dominating, especially with the change to larger maps. Instead of increasing recoil for the lighter ones, the heavier ones should see a decrease. This would help keep players around as they dont want to fight the gun, they want to fight the player. This also would help as attachments dont always do what they say, i tested the same attachment and it reacts differently on different weapons. Consistency just isnt there. Heck, the one attachment to reduce recoil actually increased it, forgot which weapon however. The bullet velocity i think is also a detriment with how its implemented. The hit reg when shooting someone gives a false sense, as you put in enough to kill the guy 3 times, but you die first, or stop shooting and get hit markers a second after. This is not from lag, as i have sub 30 ping during these moments. Either close the gaps or make it uniform. Or better yet, make extended barrels cost more for the added advantage, said that in the beta ffs. Weapons which are the core of the game have failed here. They need to be looked at. Ttk is about right, so the feel/performance outside needs to be fixed.

1 Reply

  • NachoLibre1979's avatar
    NachoLibre1979
    Seasoned Vanguard
    1 hour ago

    As for the heavy recoil weapons, i understand its a balance for damage, but most do the same damage as guns that have less, doesnt make sense anymore.

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