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I do not know why none of the esteemed staff made a topic about this yet here but I will share the Steam post
https://steamcommunity.com/app/2807960/discussions/0/811336158986581167/
post #25 on the above thread.
I will now quote the text of the steam post by EA_Shepard:
Hey, there
We appreciate the replies and feedback on this. So, I put together a list of what we’re hearing:
Many of you want full progression in solo/co-op and on curated custom servers—not just in matchmade PvP.
There’s real frustration about expectations vs. what shipped; our messaging around progression eligibility wasn’t clear.
Some of you worry about stat/leaderboard integrity and bot-farm exploits.
Players with limited time prefer low-stress PvE and still want meaningful unlocks.
Progression in PvE & curated servers (test): We’re enabling account XP and unlock/unlock-track progression in solo/co-op and a curated list of community servers.
To protect stats: K/D, leaderboards, and certain mastery tallies won’t update in these spaces during the test. If the data looks good (low exploit/noise), we’ll expand eligibility.
Anti-farm guardrails: Minimum difficulty, activity checks (AFK/loop detection), mixed target requirements, and sensible XP-per-minute caps. Servers that trip exploit signals will lose “Progression Eligible” status until fixed.
Clear labeling: Modes/servers will be tagged Progression Eligible or Not Eligible in the browser and pre-match screen, with a short tooltip explaining why.
What we need from you - The Data 📊
If you hit a legitimate mode that should be eligible but isn’t, drop the server code/name, platform, and time here. Feel free to tag me, and I will compile all that data and send it up.
If you spot obvious farm servers, flag them—include the code and what you saw.
Keep the feedback coming on where progression matters most to you. You play it, you progress, you have fun. Make your voice heard.
Cheers.
This looks interesting but I am expecting to see it in practice before I will decide if this is good enough or not.
EA_Shepard wrote:To protect stats: K/D, leaderboards, and certain mastery tallies won’t update in these spaces during the test. If the data looks good (low exploit/noise), we’ll expand eligibility.
Anti-farm guardrails: Minimum difficulty, activity checks (AFK/loop detection), mixed target requirements, and sensible XP-per-minute caps. Servers that trip exploit signals will lose “Progression Eligible” status until fixed.
Clear labeling: Modes/servers will be tagged Progression Eligible or Not Eligible in the browser and pre-match screen, with a short tooltip explaining why.
We're repeating 2042 all over again. "Sensible XP-per minute caps"? That's exactly what 2042 had and it was awful, as once the server filled with humans we were still affected by XP Caps. You could only earn so much XP in a hybrid Portal match mixed with humans and AI.
They keep trying to solve the issue by making it as complicated as possible as they did in 2042. Shepard stated they're removing Bot kill stats etc from player kill stats, that's the right thing to do but not denying XP and putting caps in place. The whole point of verified modes is that there's NO XP CAP.
At the end of the day, who are they punishing? It feels like they're punishing everyone instead of the abusers or you know just using this as an excuse for not having enough server capacity for everyone because even after the change, there's still not enough capacity.
Verified Modes must give FULL XP. End of story.
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