To EA and Battlefield Studios Development Team
Pursuant to the relevant provisions of the Battlefield™ 6 End User License Agreement (EULA) regarding "user experience feedback" and "content update optimization" (Summary 6), combined with my actual gaming experience, I hereby submit the following optimization suggestions, requesting your team to respond in accordance with the EULA's core principle of "sustained improvement of user experience":
1. Map Rhythm & Class Collaboration Optimization
Issue: Current map design is excessively "CoD-like", significantly reducing the need for class collaboration. For example, in the "Liberation Peak" Breakthrough mode, defenders' anti-tank squads struggle to form effective coordination, forcing most players to engage in frontline meatgrinding—contradicting the team-based core that defines the Battlefield franchise (Summary 2).
Basis: The EULA stipulates EA's right to adjust game balance via updates (Summary 6), and the "Battlefield Labs" mechanism explicitly supports player feedback-driven optimization (Summary 2).
Suggestion: Increase the score weight of collaborative actions (e.g., squad coordination, anti-tank synergy, support supply) to 1.5x the score of individual kills, enhancing the value of team tactics.
2. PVPVE Mode Diversity (Office Worker-Friendly)
Issue: The PVPVE mode only offers Breakthrough, with high-intensity combat conflicting with office workers' core demand for "relaxing gameplay after work"—workplace pressure already provides sufficient stimulation, and games should offer low-intensity options.
Basis: EULA Clause 3 mentions "EA may provide incremental content updates from time to time" (Summaries 1, 10), and games should adapt to usage scenarios of different user groups.
Suggestion: Add "Casual PVPVE Modes" (e.g., stronghold defense, resource collection with low confrontation), support pause/exit at any time, and limit single-match duration to 20 minutes or less to fit the fragmented time of office workers.
3. Texture Errors & BUG Fixes
Issue: Obvious technical issues exist, including assault rifle texture glitches and scene model clipping—these visible BUGs impair core gameplay experience.
Basis: The EULA obliges EA to fix software defects via patches (Summaries 3, 8), and the day-one patch already committed to over 200 fixes (Summary 3), requiring continuous quality assurance.
Suggestion: Prioritize troubleshooting high-frequency texture errors, resolve visible BUGs via hotfixes, and publicly disclose repair progress in the community (Summary 7) in line with the EULA's "software optimization obligation".
4. Portal Mode Access Adjustment (Multi-Age Group Adaptation)
Issue: The Portal mode is crucial for completing challenge tasks, but excessive closure/limited access is unfriendly to office workers—adult players must balance work and family, lacking sufficient time to practice skills, which conflicts with EA's "broad user adaptation" pricing strategy (Summary 5).
Basis: The EULA stipulates "EA shall reasonably provide online functions" (Summary 1) and shall not unreasonably restrict normal game access (Summary 6).
Suggestion: Permanently open basic Portal servers (only limit special event maps to time-limited access); or introduce a "challenge task adaptation mechanism" allowing players to unlock Portal-related rewards via regular mode progress, reducing the time cost of skill practice.
5. Commander Mode Restoration
Issue: The classic Commander Mode is missing, weakening team tactical coordination and violating long-standing player expectations of the Battlefield series.
Basis: The EULA supports EA supplementing game functions via content updates (Summary 6), and "core gameplay return" has been included in Battlefield Labs' priority evaluation (Summary 2).
Suggestion: Restore the Commander Mode with core functions such as tactical support, battlefield reconnaissance, and resource scheduling, enhancing the immersion of team tactical command.
6. Pricing & Challenge Difficulty Adaptation (Corporate Social Responsibility)
Issue: Current challenge difficulty is excessively high ("grind-intensive"), mismatching the value of the $70 (¥268) base price (Summaries 5, 10)—overly demanding grinding disrupts work-life balance, conflicting with corporate social responsibility.
Basis: The EULA states "software value shall match user experience" (Summary 6), and EA has committed to "maintaining reasonable pricing schemes" (Summary 5).
Suggestion: Reduce challenge difficulty (e.g., minimize repetitive grinding requirements) or launch a 75% discount "office worker-friendly edition"—allowing time-constrained users to enjoy full content without over-investment, reflecting the company's consideration for users of different age groups (Summary 5).