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AishendGex's avatar
AishendGex
Seasoned Newcomer
1 month ago

To EA and Battlefield Studios Development Team

Pursuant to the relevant provisions of the Battlefield™ 6 End User License Agreement (EULA) regarding "user experience feedback" and "content update optimization" (Summary 6), combined with my actual gaming experience, I hereby submit the following optimization suggestions, requesting your team to respond in accordance with the EULA's core principle of "sustained improvement of user experience":​
1. Map Rhythm & Class Collaboration Optimization​
Issue: Current map design is excessively "CoD-like", significantly reducing the need for class collaboration. For example, in the "Liberation Peak" Breakthrough mode, defenders' anti-tank squads struggle to form effective coordination, forcing most players to engage in frontline meatgrinding—contradicting the team-based core that defines the Battlefield franchise (Summary 2).​
Basis: The EULA stipulates EA's right to adjust game balance via updates (Summary 6), and the "Battlefield Labs" mechanism explicitly supports player feedback-driven optimization (Summary 2).​
Suggestion: Increase the score weight of collaborative actions (e.g., squad coordination, anti-tank synergy, support supply) to 1.5x the score of individual kills, enhancing the value of team tactics.​
2. PVPVE Mode Diversity (Office Worker-Friendly)​
Issue: The PVPVE mode only offers Breakthrough, with high-intensity combat conflicting with office workers' core demand for "relaxing gameplay after work"—workplace pressure already provides sufficient stimulation, and games should offer low-intensity options.​
Basis: EULA Clause 3 mentions "EA may provide incremental content updates from time to time" (Summaries 1, 10), and games should adapt to usage scenarios of different user groups.​
Suggestion: Add "Casual PVPVE Modes" (e.g., stronghold defense, resource collection with low confrontation), support pause/exit at any time, and limit single-match duration to 20 minutes or less to fit the fragmented time of office workers.​
3. Texture Errors & BUG Fixes​
Issue: Obvious technical issues exist, including assault rifle texture glitches and scene model clipping—these visible BUGs impair core gameplay experience.​
Basis: The EULA obliges EA to fix software defects via patches (Summaries 3, 8), and the day-one patch already committed to over 200 fixes (Summary 3), requiring continuous quality assurance.​
Suggestion: Prioritize troubleshooting high-frequency texture errors, resolve visible BUGs via hotfixes, and publicly disclose repair progress in the community (Summary 7) in line with the EULA's "software optimization obligation".​
4. Portal Mode Access Adjustment (Multi-Age Group Adaptation)​
Issue: The Portal mode is crucial for completing challenge tasks, but excessive closure/limited access is unfriendly to office workers—adult players must balance work and family, lacking sufficient time to practice skills, which conflicts with EA's "broad user adaptation" pricing strategy (Summary 5).​
Basis: The EULA stipulates "EA shall reasonably provide online functions" (Summary 1) and shall not unreasonably restrict normal game access (Summary 6).​
Suggestion: Permanently open basic Portal servers (only limit special event maps to time-limited access); or introduce a "challenge task adaptation mechanism" allowing players to unlock Portal-related rewards via regular mode progress, reducing the time cost of skill practice.​
5. Commander Mode Restoration​
Issue: The classic Commander Mode is missing, weakening team tactical coordination and violating long-standing player expectations of the Battlefield series.​
Basis: The EULA supports EA supplementing game functions via content updates (Summary 6), and "core gameplay return" has been included in Battlefield Labs' priority evaluation (Summary 2).​
Suggestion: Restore the Commander Mode with core functions such as tactical support, battlefield reconnaissance, and resource scheduling, enhancing the immersion of team tactical command.​
6. Pricing & Challenge Difficulty Adaptation (Corporate Social Responsibility)​
Issue: Current challenge difficulty is excessively high ("grind-intensive"), mismatching the value of the $70 (¥268) base price (Summaries 5, 10)—overly demanding grinding disrupts work-life balance, conflicting with corporate social responsibility.​
Basis: The EULA states "software value shall match user experience" (Summary 6), and EA has committed to "maintaining reasonable pricing schemes" (Summary 5).​
Suggestion: Reduce challenge difficulty (e.g., minimize repetitive grinding requirements) or launch a 75% discount "office worker-friendly edition"—allowing time-constrained users to enjoy full content without over-investment, reflecting the company's consideration for users of different age groups (Summary 5).

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