Forum Discussion

Vaemarr's avatar
Vaemarr
Seasoned Newcomer
2 months ago

Troubled Experience with the state of the game.

Hi there,

I wanted to make this post because while it is feedback, it is also not limited to just one individual issue and my grievances encompass both poor experience and troubled bugs.

Hitboxes and Hitpoints

To begin, I'll start by bringing up my biggest grievance which is hitboxes and hitpoints.

Time and again I am engaging in a firefight with an enemy and I am firing at their head and it seems like it counts for no more damage than if I were firing at their torso or other extremities. 

To give an example, I could be engaged in an encounter where my opponent is 2 meters or less from me has their torso completely covered by world objects such as sheet metal or a wooden desk and I am firing directly at their head and yet somehow I die. You could make the argument that maybe my gun has bullet spread or whatever but the truth is that this has happened on guns that have pretty tight firing patterns AND I generally tend to burst fire my guns for better control. Damage REALLY shouldn't be too much of a factor here because I am shooting my opponent in the head. 

It genuinely seems like headshots only count for anything if I am using a sniper rifle or a marksman rifle. Anything else, and headshots count for nothing and take the same damage that a torso shot would. This is completely unacceptable. Someone at DICE please explain to me wtf is wrong.

In-game Audio (Footsteps and Engine Sounds)

I don't know what is wrong with the ingame audio but it has been screwed from day #1. 

Vehicles and solider footsteps make almost no sound unless their are within 1 meter of me. This shouldn't be the case! And I am not the only one. My squadmates all experience the same issues.  By the time we hear anything, the enemy is already basically standing on top of us.

However, if the vehicle (lets say a tank) is firing its weapon - yes we will hear it fine. But engine sounds and footsteps any further than 1 meter is just inaudible 90% of the time.

We've tried all the various audio tracks to try and get a better experience but its completely stuffed. Why are we now three seasons in and this is STILL not fixed?

Uncap Camping

The use of uncap is being abused to OBLIVION. People are sitting tanks and firing from the objective and racking up kills. 

It's not conducive to teamwork and its unfair to the opposition who then has limited to almost no opportunity to retaliate back.

If players are going to sit in uncap, they should be penalised by being prohibited from firing or using weapons from the uncap. There is absolutely ZERO reason for you to use any kind of weapon from an uncap. They should also have 3-5 second restriction on using weapons AFTER leaving uncap to discourage people from entering uncap and then jumping out to fire then re-entering again.

Map Twitchy Glitch

As of this patch, there is a new bug where the spawn map completely glitches out any time you try to choose a capture point to spawn on. It matters not if you zoom in or out or shake the map in any way, it continues to remain glitchy and is a right PITA.

While it is new, I have yet to see any acknowledgement that this is a known issue let alone that it is one being worked on - and the sad part is we are now several days into the release of that patch and it is still not fixed.

How could such a consistently repeatable bug get past any kind of quality and player testing prior to the launch of the patch? All of my squad are experiencing the same issue and I am seeing it talked about repeatedly across different match sessions - so its not something that is rare.

HOW DICE?! HOWWWW? How did it get past any kind of testing? More importantly - why are we several days in an no fix at all? Cmon...


I appreciate the time and work that the developers put into the game, but honestly, rather than releasing new maps and new skin packs - can we please put some priority on fixing bugs that have existed WELL beyond the current season. 

Look, I know you will do your PR response and say "Thank you for feedback. We have teams working to resolve issues and certainly take seriously and put a priority on fixing bugs." and while whether this is true is up for debate - it is certainly not coming through when old bugs are still unresolved let alone small bugs that should be a simple fix are taking several days to fix.

3 Replies

  • Vaemarr's avatar
    Vaemarr
    Seasoned Newcomer
    2 months ago

    Spawn Locations

    Also - What the HELL is with this games spawn locations? CONSTANTLY I am being spawned literally in the path of enemy fire. Why can't the game spawn me AWAY from active combat? Is it so goddamn hard?

  • Vaemarr's avatar
    Vaemarr
    Seasoned Newcomer
    2 months ago

    Matchmaking Team Balance

    The matching making has been horrendous for so long.

    Why am I entering matches where my opponent has almost an entire team of bots? While my team has human players? How is that fair?

    And why are teams so one-sided where a team will have level 200,300,400+ players while the other team is stuck with levels in their 50,80,100,etc. How is that balanced?

    I mean look, I dont know if balancing by level is the right way to go or by KD or even by a mix. But regardless, SOMETHING needs to be done to balance the teams out because 90% of matches are completely one-sided with one team absolutely dominating while the other team basically has to roll over and take a beating. The fights aren't even fair.

    I don't mind losing, but I hate being on a team of peoples several hundreded levels below me and clearly unskilled. Put me with players who are 1) Mostly human and 2) Are at least around my skill and punish people who are not playing objective.

  • AlphiB's avatar
    AlphiB
    Seasoned Ace
    2 months ago

    Quick question on the audio: did you check that your spatialization is enabled? In the sound settings, when you choose your sound mode (3D space, etc), it’s written in the top right whether it’s actually enabled or whether it’s just defaulting to normal stereo, no matter what you’ve selected.

    I’m asking because I hadn’t realized it wasn’t enabled and once I sorted it out, it turned out sound is actually quite ok. I just have a suspicion…

Featured Places

Node avatar for Battlefield 6 General Discussion

Battlefield 6 General Discussion

Join the Battlefield 6 community to get game information and updates, talk tactics and share Battlefield moments.Latest Activity: 20 hours ago
12,980 Posts