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calling this a player problem is exactly why so many discussions around TTK go nowhere. This isn’t about me struggling to aim it’s about how the game feels to play. Numbers on a spreadsheet can look fast, but in practice with spread, bloom, latency, and the scale of Battlefield’s chaos, the perception is very different.
Veteran vs. new player is not about superiority it’s about perspective. Veterans have a frame of reference from older titles. Battlefield always had a distinctive gunplay identity: lethal, weighty, and faster than COD, but without going full arcade. When that feel shifts, it’s noticeable, and it matters for the core identity of the series.
As for headshots: nobody is asking for ARs to insta kill across the board. The point is body shots currently feel too spongey. A balanced system can allow for quicker, more authentic body shot lethality without turning ARs into pseudo snipers. Hardcore mode is indeed an option, but the fact that so many veterans are asking for faster TTK in core modes should tell you something.
Developers having data is good, but data doesn’t always capture player experience. And if enough long term players are saying it feels off, then maybe it’s worth more than dismissing it as skill issue.
TheRock19999 wrote:calling this a player problem is exactly why so many discussions around TTK go nowhere. This isn’t about me struggling to aim it’s about how the game feels to play. Numbers on a spreadsheet can look fast, but in practice with spread, bloom, latency, and the scale of Battlefield’s chaos, the perception is very different.
We can't adjust the TTK based on lack of performance. The (potential) TTK is still the same, even though recoil, spread and chaos might make it harder to maximize your damage output. It's weird how very many players seems to have no issue with killing fast (again, you can clearly see this if you look at videos of BF6 gameplay), while you ("and many veteran players") seems to struggle?
TheRock19999 wrote:Battlefield always had a distinctive gunplay identity: lethal, weighty, and faster than COD, but without going full arcade. When that feel shifts, it’s noticeable, and it matters for the core identity of the series.
I am very well aware how previous Battlefield games feels compared to CoD. BF6 feels nothing like CoD (luckily). You should not even compare the two games, as it is not really a good argument to make. The current TTK in BF6 is more similar to previous BF titles than the changes you're suggesting about lowering the TTK. So, you are the one asking to change how a Battlefield game feels based on your own personal preferences, compared to previous titles.
TheRock19999 wrote:the fact that so many veterans are asking for faster TTK in core modes should tell you something.
Where do you get that from? I have seen some players stating again and again on the forums that the TTK is too slow, I have also seen (probably more) players saying the TTK is too fast. I can almost guarantee you that the majority of the player base prefer the TTK as it is now compared to a insanely fast TTK.. same way the majority of the player base will not prefer hardcore mode. I understand that some players like and prefer that experience, but don't force it on everyone else.
The majority of players are not on the forums btw, and even if they were they would not be complaining about the TTK if they feel it is good as it is.
TheRock19999 wrote:Developers having data is good, but data doesn’t always capture player experience.
If the data is related to preferred TTK in the game, then yes, it does. I can't answer for what kind of data they have though.
I can't even find player stats from the open beta for your user because it says "you didn't log enough data" btw.. which tells me you might be advocating for changes on the forum without even properly testing it yourself?
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