Forum Discussion
AchillezBF Having played BF3 doesn’t automatically make you a veteran in the sense I’m talking about. A veteran is someone who has played across multiple Battlefield eras Bad Company, BF2, BF3, BF4, BF1, BFV — and understands how the series identity evolved and what made it distinct from other shooters. That perspective is exactly why the term matters: it’s not about ego, it’s about frame of reference.
As for pleasing players regardless of where they come from of course that’s true. But pleasing everyone equally has never been Battlefield’s design philosophy. Battlefield was successful because it wasn’t Call of Duty, because it leaned into its own identity: combined arms, weighty gunplay, teamplay, and a more grounded TTK. Chasing COD players by shifting TTK and weapon feel is exactly what risks alienating the core audience who carried this franchise for two decades.
If you think the veteran vs. new player distinction is “irrelevant,” then you’re missing the entire point of feedback history. Veterans aren’t claiming superiority we’re pointing out when Battlefield no longer feels like Battlefield. Ignoring that perspective is how franchises lose their soul.
TheRock19999 wrote:A veteran is someone who has played across multiple Battlefield eras Bad Company, BF2, BF3, BF4, BF1, BFV — and understands how the series identity evolved and what made it distinct from other shooters. That perspective is exactly why the term matters: it’s not about ego, it’s about frame of reference.
I think EA should take all feedback as feedback, with a grain of salt, and keep making the game as good as they can while still trying to stay true to the authentic Battlefield experience. You are using the term "veteran" player as an argument where you are trying to be perceived as more trustworthy and claim to know better how previous Battlefield games feel, in this case, in terms of TTK. This is where I disagree with you. I do not think there is a clear difference in the perceived TTK in BF6 compared to other BF titles.
TheRock19999 wrote:But pleasing everyone equally has never been Battlefield’s design philosophy. Battlefield was successful because it wasn’t Call of Duty, because it leaned into its own identity: combined arms, weighty gunplay, teamplay, and a more grounded TTK. Chasing COD players by shifting TTK and weapon feel is exactly what risks alienating the core audience who carried this franchise for two decades.
I completely agree with this. As a player that likes a variation of different FPS games I feel Battlefield 6 is a breath of fresh air. I do not want it to be anything like CoD. However, I don't think it is shifting in TTK or weapon feel.