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disposalist's avatar
disposalist
New Veteran
9 days ago

Turn down or remove the blinding auto-exposure

It's a bad trend that started in BF1 if I recall correctly.

When 'inside' something like a building, but also - ridiculously - an open-top jeep works the same, the 'outside' scene is horribly over-exposed (over-bright with details impossible to see).

Our eyes do not work like a camera lens/sensor. They adjust much better and it doesn't just depend on what you are 'in', not to mention modern soldiers almost always have eye protection and gear to mitigate it.

I do not want to see the world in a game where I am 'being' a soldier as if I'm watching it through a camera.

There are options to turn off chromatic aberration, film grain, motion blur and all those other 'cinemic' effects.

Why the heck are we being forced to endure something that ruins the graphics AND THE GAMEPLAY half the time and isn't even very realistic?

9 Replies

  • I just realised this is worse than I thought.

    Try playing a bright map with an assault guy using stims.

    You are effectively near blind for much of the match.

    Hilariously bad design.

    In fact, not even just bad design, but pretty much broken.

  • Myztkl-Kev's avatar
    Myztkl-Kev
    Seasoned Novice
    8 days ago

    I was complaining about this in beta, you can be in the shadow of a building and everything else is so bright you can't see 5 feet in front of you. Our eyes don't work like this in real life, if I'm in a building, I can still see outside guys.

  • It fits neatly in the list of worthless graphics effects, such as chromatic aberration, vignette and motion blur. For some reason graphics artists feel obligated to put those things into the game, while literally every single person I know that plays the game, immediately turns those things off the first time they play. 

    I don't need the game to simulate the way my eyes adapt to brightness, my own eyes and my bright HDR monitor do a much better job of creating a real experience. Just remove that effect entirely.

    I don't need the sun to be so bright that it takes up half of the skybox. The skybox would be much prettier if it had a realistic sun.

    I don't want to literally spend half an hour in the settings menu, just because of the sheer amount of things I need to disable, just to make it somewhat playable. Graphics designers at EA should really consider having a "gameplay first" mentality where they just turn those things off by default.

    What I do need is proper lighting inside of buildings. No building should be dark inside.
    What I do need is soldiers that stand out from the background.

     

  • Lykonic's avatar
    Lykonic
    Seasoned Newcomer
    3 days ago

    I concur: the auto-exposure effect is overtuned to the point it impacts playability. The most egregious example of this to me is standing inside of a building, even one where the wall is partially destroyed, and looking outside: even with the majority of your screen being taken up by the outside view, whether through a window or the aforementioned lack of a wall, the game still insists that "no, your eyes are adjusted to the dark now, so enjoy not being able to see anything". Despite, if we're talking realistically - since this effect seems to be implemented for realism's sake - I can look out of a window from a dark room and still see everything outside in perfect clarity. It's not blinding to look at, unless I've been in that dark room with the blinds down for an extended period of time - and even then, it doesn't take long to adjust. But in BF6, your eyes NEVER adjust, until you physically step foot outside of the structure. It's ridiculously overtuned, and makes entering buildings feel like making yourself a fish in a barrel, incapable of engaging anyone outside the walls of the building while they can still see you with a reasonable level of clarity - it's ironically easier to see other players when they're in a darker space than you, than it is to see other players when they're in a brighter space than you. We need an option to reduce or entirely turn off this effect, the same as we have the option to turn off the visual effect that makes enemies easier to spot amongst the environment because of the weird brightening "halo" effect around them. 

  • Myztkl-Kev's avatar
    Myztkl-Kev
    Seasoned Novice
    24 hours ago

    soldier models have like a light-grey contrast around them when they are in the dark, and muzzle flashes are powered by the sun itself making the entire player model glow. It's actually super distracting. may need to adjust your brightness levels in the settings. I'm also using nvidia vibrancy to make the game a little more colorful, maybe that's why I notice the contrast "fuzz" around player models more.

  • ghostflux's avatar
    ghostflux
    New Ace
    24 hours ago

    I don't think it should be necessary to rely on external tools just to make the game display proper contrast. Adjusting brightness does not work for me. If I raise the brightness, I may see better in the dark, but as a result the normal lighting becomes blown out. 

    Don't get me wrong, it's not like I can't physically see people, but having too much grey-on-black or grey-on-grey contrast is just very taxing to the eyes. It's like you easily overlook things unless you really focus on trying to see small details. Similar issues occur when you have shadows in exterior spaces.

    It's a bit hard to describe, but it's like the dark areas in the game lack a proper refraction of the light. This in turn causes the dark areas to look extremely flat. It's this flatness of the light that makes it harder to contrast objects from the background, especially when they are stationary.

    If you've ever used raytracing, you know how things subtly seems more real compared to rasterized lighting? It's because the light more accurately reflects on surfaces and that helps with creating the contrast necessary for depth perception. That isn't to say that rasterized lighting is bad. My point is that proper lighting can help with depth perception.

     

  • disposalist's avatar
    disposalist
    New Veteran
    23 hours ago

    The lighting in general is not great either, but in addition to the exposure blow-outs.

    Indoor lighting is especially lacking.

  • FoxTayl's avatar
    FoxTayl
    Seasoned Newcomer
    22 hours ago

    i agree too, i have the same problems. Game brightness is overtuned and i play the game in a near blinded state all the time. In firestorm the game is so bright that sniper glints are almost invisible, peoples are hard too see in general, indoors is pratically all black cause i have to turn the brightness down to not get blinded by my screen. The indoor/outdoor is way to overtuned cause the whole game is so bright. Using the stim makes everythings even worse. While i play i am squinting my eyes pratically all the time, and the other times i am trying to see something indoors cause is basically almost all black. I cant lower the game brightness anymore as i did already otherwise my screen while pratically turn black indoors, and still the game blinds all the time. I am no genius but even i can realize the game whole lighting is way overtuned, they messed up some sliders, i dont know but there is clearly a problem cause its the first time i find a game lighting this bright and annoying in 20 years of gaming, not to mention i play with my monitors brightness on very low too

  • EA has already acknowledged this, and they are working on it.

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