Forum Discussion
I concur: the auto-exposure effect is overtuned to the point it impacts playability. The most egregious example of this to me is standing inside of a building, even one where the wall is partially destroyed, and looking outside: even with the majority of your screen being taken up by the outside view, whether through a window or the aforementioned lack of a wall, the game still insists that "no, your eyes are adjusted to the dark now, so enjoy not being able to see anything". Despite, if we're talking realistically - since this effect seems to be implemented for realism's sake - I can look out of a window from a dark room and still see everything outside in perfect clarity. It's not blinding to look at, unless I've been in that dark room with the blinds down for an extended period of time - and even then, it doesn't take long to adjust. But in BF6, your eyes NEVER adjust, until you physically step foot outside of the structure. It's ridiculously overtuned, and makes entering buildings feel like making yourself a fish in a barrel, incapable of engaging anyone outside the walls of the building while they can still see you with a reasonable level of clarity - it's ironically easier to see other players when they're in a darker space than you, than it is to see other players when they're in a brighter space than you. We need an option to reduce or entirely turn off this effect, the same as we have the option to turn off the visual effect that makes enemies easier to spot amongst the environment because of the weird brightening "halo" effect around them.