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Bono8o's avatar
Bono8o
Rising Traveler
13 hours ago

Updates Sept - Gunplay feel

I'll keep this simple: the movement and gunplay currently feel extremely floaty, and the visual/gameplay sync is the worst I've experienced since I started playing BF6.

Client input feels heavily delayed, almost as if it's being cached and then relayed back to the player. The experience is reminiscent of playing on servers across the pond back in the day on a single-channel ISDN connection with 200ms+ latency. The strange thing is that the in-game ping indicator shows my connection sitting around 27ms, with occasional fluctuations up to roughly 41ms.

Something clearly isn't lining up between the latency being reported and what I'm actually experiencing in-game. My gut feeling is that the issue may be server-side — potentially overloaded game instances or server performance struggling under load — but whatever the cause, the end result is the same: movement feels floaty, hit registration feels inconsistent, unsatifying and unrewarding. What I'm seeing on screen doesn't fails to match the true event that should have played out.

This has become a regular occurrence most nights lately, rather than an occasional bad match. For a AAA title from a publisher some might say once had an S Tier  reputation, it's genuinely disappointing to see the game performing like this.

I really hope the team is looking closely at server performance, tick rate, client/server reconciliation and network synchronisation, because something feels seriously off at the moment.

3 Replies

  • Bono8o's avatar
    Bono8o
    Rising Traveler
    13 hours ago

    Furthermore I've also started to wonder whether the underlying game engine and server architecture are simply being asked to juggle too many variables at once. With the complexity of modern weapon stats, projectile physics, hit detection, client-side input and network latency all interacting in real time, I question whether the engine and server instances can consistently reconcile all of that into a responsive and enjoyable gunplay experience.

  • I'm curious if you are on console.

    There is a not so small group of people that consistently address how abysmal the hitreg and netcode feel in this game.  By not so small crowd, I think I mean anyone who interacts with it.  These forums are full of people talking about it, youtube content is full of people talking about it.  Other forums I've seen are full of people talking about how bad the hitreg and the netcode are in BF6.

    But, don't worry, they laid off a significant portion of the team working on BF6 and paid all that money they saved to their slopmaster slopceo in the form of a bonus for making so much money for EA.

  • Bono8o's avatar
    Bono8o
    Rising Traveler
    13 hours ago

    I'm on PC and the majority of the matches I've been getting have been predominantly PC players too. The interaction with console players can defy both time and reality and I find myself seeking mental health support after the more mind bending engagments.

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