We have tactical destruction, so why don't we have tactical construction?
Ever since Battlefield V introduced the ability to build fortifications, defenders gained a whole new layer of tactical depth. It wasn’t just about blowing things up anymore—it was about shaping the battlefield to your advantage. Sandbags, barbed wire, mounted weapons… these elements added a sense of purpose to defense that felt fresh and strategic.
So why not bring that back—or even expand on it—in Battlefield 6?
We already have tactical destruction, which has always been a core part of the Battlefield experience. But construction could be the perfect counterbalance. Imagine squads reinforcing key positions, adapting the environment mid-match, or even creating temporary cover during intense firefights. It’s not just immersive—it’s gameplay evolution.
I believe construction and destruction form a meaningful cycle. One empowers creativity and teamwork, the other unleashes chaos and power. Together, they could redefine how we approach objectives and map control.
Note: This post was translated and expressed with the help of Copilot. Please excuse any awkward phrasing.