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CHeaNsX's avatar
CHeaNsX
Seasoned Newcomer
6 months ago

We have tactical destruction, so why don't we have tactical construction?

Ever since Battlefield V introduced the ability to build fortifications, defenders gained a whole new layer of tactical depth. It wasn’t just about blowing things up anymore—it was about shaping the battlefield to your advantage. Sandbags, barbed wire, mounted weapons… these elements added a sense of purpose to defense that felt fresh and strategic.

So why not bring that back—or even expand on it—in Battlefield 6?

We already have tactical destruction, which has always been a core part of the Battlefield experience. But construction could be the perfect counterbalance. Imagine squads reinforcing key positions, adapting the environment mid-match, or even creating temporary cover during intense firefights. It’s not just immersive—it’s gameplay evolution.

I believe construction and destruction form a meaningful cycle. One empowers creativity and teamwork, the other unleashes chaos and power. Together, they could redefine how we approach objectives and map control.

Note: This post was translated and expressed with the help of Copilot. Please excuse any awkward phrasing.

2 Replies

  • I do agree that construction or rather reinforcing bases would upgrade game play but you usually see this on bigger maps. Although BF6 has big maps I'm not sure they are big enough to support what you are going for. 

    With that said what they could add aside from support walls would be for current game bases to not have sand bags or fortifications and instead the player would upgrade it to do so (this would be specific to bases).

    They could probably add extra functionality to upgraded bases buy adding supplies creates and allowing players to change class

    • Assault - Primary role is to engage in combat with enemies at medium range. Could be able to destroy fortifications.
    • Medic - Primary role is to revive and heal teammates. Could be able to build fortifications.
    • Anti-Tank - Primary role is to undertake anti-tank warfare. Could be able to destroy fortifications.
    • Engineer - Primary role is to repair or destroy vehicles. Could be able to build & destroy fortfications.
    • Support - Primary role is to provide suppressive fire against enemies and resupply teammates. Could be able to build fortifications.
    • Special Forces - Primary role is carry out stealth and sabotage missions. Could be able to destroy fortifications.
    • Sniper - Primary role is to engage targets at long distances. Could be able to build fortifications.

     

    I will keep dreaming about this becoming true in future of Battlefield — expanded class roster with more meaningful role division. This has so much potential, that merged four classes do dilute philosophy.☺️

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