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I'm sorry you are just wrong. The bloom effect is almost immediate making head shots just a rng pokies game. A dot sight is saying I am aligned with the barrel and this is where the bullet will travel. It is for precision but if the bullet just does whatever it likes within a cone then it is a very misleading and unrewarding visual cue that is now just punishing good recoil control. OTH cone dispersion makes sense but ADS does not. Recoil pattens and scope bounce for movement and player control are some of the major factors that should affect accuracy but never ADS dispersion on a dot saying this is where the bullet will go and then breaking off. Also BFV and 2042 both had this same issue. BFV resolved it and had the best gunplay of all BF titles and also 2042 reduced bloom so you are both objectively and historically wrong
I can agree that the visuals can be misleading but we do in fact have tracers etc. I usually play Support with LMG. It would be insanely hard to aim or even look at the screen if the recoil would follow the bloom. I think its a compromise to not make shooting super shaky
- UltraKapes13 hours agoRising Scout
Yes but all the tracers are doing is showing you how bad the randomised bloom is, they can do nothing to help correct accuracy because if a tracer when left/up diagonal there is zero guarantee if I aim correct right/down diagonal I will hit target because rng might choose hard right for next dispersion. The ways to properly handle precision aim are:
- Vertical and horizontal recoil strength ( fixed or randomised patterns) e.g gun pulls up hard first half of mag pulling left and then vert evens out second half while pulling right
- Vertical and horizontal recoil bounce (the distance the dot moves between each bullet)
- First shot recoil (making it easier/harder to hit follow up shot)
- Recoil kick reset (does the recoil kick reset all the way to original position, half way, quarter way etc)
- Visual recoil
- Rate of fire
- Bullet velocity
- Bullet damage drop off
- Magazine size
All of these give a fair feel to the gunfight as the bullet still goes where the dot shows. For example, a gun may be quite low vert recoil so is quite easy to control climb but high hori recoil bounce, high first shot recoil kick, high rof, fast damage drop, slow velocity, short mag. As you can see this gun is suited well for short range but will struggle at distance and moving targets and will need regular reloads. All of this was achieved with NO RNG making it purely luck based.
As a follow up just as players will gravitate towards lower recoil guns so will players with the BF6 the precision gauge (essentially guns with less bloom) and attachments that reduce bloom (increasing precision) . I already use it as my primary choice for a gun in BF6 because why choose a gun that is guaranteed to miss where I aim?? Where something like high recoil can be offset by say something like high bullet damage to influence choice, it can never do that with bloom because you are still guaranteed to RNG miss the target regardless.
- Vormax669 hours agoSeasoned Novice
Yes its RNG. We Dice could make it like Counter strike and have recoil pattern for all guns that you can learn. It will remove the RNG but is that what battlefield is about? I am not arguing that he game can have more horizontal drift or vertical recoil when firing, that is legit. What i argue is that if you are going to have the dot follow all the bullet impacts and have the same recoil pattern as right now you are not going to spray at all.
Ex: With an LMG you can spray a lot. If you aim at someone mid spray you are missing a lot of bullets cause of bloom. If your crosshairs would follow every every round you would not be able to see anything at all in your sights. You would become dizzy after a few sprays.
Squad has opted for more visual gun recoil (not sure if they have bloom or not) and in that game any form of spray is useless cause you have now clue what you are aiming at cause of the recoil.
Its either that or reduce the recoil in general and make it follow but i am afraid weapon balancing will be ruined. Alternatively you could have spray patterns like CS2. But then again not even CS2 follows it spray with the crosshair.I do agree that there is an issue with everyone stacking precision on their guns, completely agree. M4a1 was busted during the beta and i still see it used frequently. M433 is also in the same boat. Mostly cause attachments mostly have low downsides to them.
- yungluke2228 hours agoNew Rookie
The m4a1 was not busted in the beta. It was one of a extremely small pool of weapons it was common and a lot of people were using it. your perception is extremely skewed so was everyone elses. the sxg smg was much stronger but it wasnt popular so you didnt see it as much to know that it was. the m433 was much stronger than the m4a1 and still is with attachments but again people werent using it. You watch too much stream clips if you really played and tested the weapons yourself youd know it wasnt broken it was just a good gun. the M4a1 is an icnoic weapon and is popular just by name alone if its available people will use it just because they like the gun itself. now we have the whole roster of weapons and there are some guns that are downright monsters compared to the claims of the m4a1 from beta or otherwise.
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