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Right... the ‘play how I want’ fix. Maybe next we’ll limit medics who barely revive, supports who never drop ammo and tank drivers farming kills instead of pushing objectives. But yeah, recons are the problem.
I play recon a lot and can hit my shots from any range as long as I can see the target. I usually play semi-aggressive I push up, spot enemies and actually cover the team. strikeking023 Sniping’s only ‘easy’ if they’re standing still same as in every shooter. We could argue all day about how each game’s different or how people blame zeroing and rangefinders, but landing shots on moving targets still takes skill. K/D or not, campers gonna camp, but nothing beats doming a guy sprinting for the objective behind your team and knowing you just ruined his day because he thought he was about to sneak up on them.
Win or lose, just enjoy the game. Snipers aren’t the problem it’s the ones whining about them while their only contribution to the team is using up another respawn point.🙄
- dark_black6962 days agoRising Veteran
"play how I want fix"
"Snipers aren’t the problem it’s the ones whining about them"
sound the same to me. One wants snipers..the other not. You just like your own answer more.
- iLuckyBrad2 days agoSeasoned Traveler
dark_black696 Nah, not the same. And I don’t like my own “answer” more, I just actually understand it. You’re mixing up two completely different ideas and calling them the same thing. One side wants to limit a class to control how people play because they can’t adapt, the other’s saying to stop blaming a class for the team doing bad and to take responsibility instead. Limiting a class doesn’t fix bad teamwork or poor decisions, it just forces people to play your way “play how I want "fix...🤨 Saying “snipers aren’t the problem” isn’t defending the class, it’s pointing out that blaming them is just bad reasoning. Snipers don’t make you lose, bad positioning, lack of coordination, and players who refuse to adapt do. Class limits won’t fix that, they’ll just hide it and have even more people sitting on the respawn screen trying to be recon because that’s what they want to use, just like they already do with vehicles.
You lose more games to supports who don’t drop ammo, or revive when on top of you, tank drivers camping spawn, or engineers who can’t destroy enemy vehicles or are unable to repair your own because the driver’s driven off mid-repair and explodes a few seconds later, than you ever will from a sniper on a hill. Every class has players who mess up or play different from how you want them to and you can’t force them to play your way. It’s always easier to blame a recon than admit the team can’t coordinate. Real balance comes from teamwork and understanding the game, not restrictions. Battlefield isn’t a competitive game. People play to have fun, relax and do their thing, not to stress over stats or be told how to play. Not everything’s about winning, and the ones who can’t handle that are usually the same ones blaming everyone else who are just trying to enjoy the game. But hey, that’s just my take on it.
- Gorongor2 days agoSeasoned Traveler
iLuckyBrad wrote:
Battlefield isn’t a competitive game. People play to have fun, relax and do their thing, not to stress over stats or be told how to play. Not everything’s about winning, and the ones who can’t handle that are usually the same ones blaming everyone else who are just trying to enjoy the game. But hey, that’s just my take on it.
I am speechless about the dimension of your confusion. Literally all you said there is wrong.
Battlefield is all about competition. Its a First person shooter. People compete for victory in teams. That's the fun we have. Certainly not relaxation. Stats are important, That's why they are so visible. Its like sports you know?
Now its clear you don't get the picture. You are playing the wrong game my friend.
- Gorongor2 days agoSeasoned Traveler
iLuckyBrad wrote:
I play recon a lot and can hit my shots from any range as long as I can see the target. I usually play semi-aggressive I push up, spot enemies and actually cover the team. strikeking023 Sniping’s only ‘easy’ if they’re standing still same as in every shooter. We could argue all day about how each game’s different or how people blame zeroing and rangefinders, but landing shots on moving targets still takes skill. K/D or not, campers gonna camp, but nothing beats doming a guy sprinting for the objective behind your team and knowing you just ruined his day because he thought he was about to sneak up on them.
Exactly this egoistic nonsense mindset is the reason we need limitations. Your text mentions a lot of "I", "my" and this is a problem.
Battlefield is supposed to be a teamplay game. At least it used to be.
No one wants to take away your toy, its about limitations, not complete removal.
Tanks and vehicles in general are limited in numbers, why not sniper rifles too?
If you think you have to play sniper war along 20 others on the server at the same time, I am sure there are games out there serving your needs. BF isn't it."Protecting your team" is a lousy excuse for this, as you could do this with regular rifles too. The issue is precisely that there are so many people "protecting their team" from behind, that there are too few players actually pushing for targets.
Few people becoming the targets for lots of camping people playing shooting range. This just doesn't work.Go ahead, play some matches of Blackwell or Mirak Valley, in a regular role, with non sniper rifles. You will see the issue quickly.
- iLuckyBrad2 days agoSeasoned Traveler
Exactly this egoistic nonsense mindset is the reason we need limitations. Your text mentions a lot of "I", "my" and this is a problem.
Battlefield is supposed to be a teamplay game. At least it used to be.
No one wants to take away your toy, its about limitations, not complete removal.
Tanks and vehicles in general are limited in numbers, why not sniper rifles too?
If you think you have to play sniper war along 20 others on the server at the same time, I am sure there are games out there serving your needs. BF isn't it."Protecting your team" is a lousy excuse for this, as you could do this with regular rifles too. The issue is precisely that there are so many people "protecting their team" from behind, that there are too few players actually pushing for targets.
Few people becoming the targets for lots of camping people playing shooting range. This just doesn't workI said “I” because I was explaining how I play, not because the game revolves around me. That’s not ego, that’s context. I’m almost rank 140 currently and I’ve used almost all classes equally apart from assault cause i just dont like it, so I actually know how each role works. You call it an “egoistic mindset,” but wanting to control how everyone else plays sounds a lot more ego-driven to me. Battlefield is a team game, sure, but that doesn’t mean everyone has to play the same way to be useful. Recon supports the team by spotting, flanking, and clearing threats before they reach you, and yes, I can stop them from reaching you. I’m not speaking for everyone, I’m explaining how I use the class properly. That’s still teamwork, whether you want to admit it or not.
“Protecting your team” isn’t an excuse, it’s literally part of the job. You could do it with a regular rifle, but that’s not the point because recon gear exists for a reason. The issue isn’t people “protecting from behind,” it’s players who don’t understand how that helps. You’ve probably been saved by it plenty of times and didn’t even realize. And no, limiting sniper rifles won’t fix that. Vehicles are limited to attempt map balance, not because people don’t like how they’re used. A sniper rifle isn’t a tank, it’s a gun.
I’ve played Blackwell and Mirak Valley plenty of times with every class, not just recon. In Breakthrough on Blackwell, the map’s so boxed in at the first objective that having more snipers actually helps. They’re the ones clearing out defenders from the sides while the team pushes in for the objective. It’s how the teams I get usually take it, and once you break that first objective, the match almost always ends in a win.
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