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Right... the ‘play how I want’ fix. Maybe next we’ll limit medics who barely revive, supports who never drop ammo and tank drivers farming kills instead of pushing objectives. But yeah, recons are the problem.
I play recon a lot and can hit my shots from any range as long as I can see the target. I usually play semi-aggressive I push up, spot enemies and actually cover the team. strikeking023 Sniping’s only ‘easy’ if they’re standing still same as in every shooter. We could argue all day about how each game’s different or how people blame zeroing and rangefinders, but landing shots on moving targets still takes skill. K/D or not, campers gonna camp, but nothing beats doming a guy sprinting for the objective behind your team and knowing you just ruined his day because he thought he was about to sneak up on them.
Win or lose, just enjoy the game. Snipers aren’t the problem it’s the ones whining about them while their only contribution to the team is using up another respawn point.🙄
"play how I want fix"
"Snipers aren’t the problem it’s the ones whining about them"
sound the same to me. One wants snipers..the other not. You just like your own answer more.
- iLuckyBrad2 days agoSeasoned Traveler
dark_black696 Nah, not the same. And I don’t like my own “answer” more, I just actually understand it. You’re mixing up two completely different ideas and calling them the same thing. One side wants to limit a class to control how people play because they can’t adapt, the other’s saying to stop blaming a class for the team doing bad and to take responsibility instead. Limiting a class doesn’t fix bad teamwork or poor decisions, it just forces people to play your way “play how I want "fix...🤨 Saying “snipers aren’t the problem” isn’t defending the class, it’s pointing out that blaming them is just bad reasoning. Snipers don’t make you lose, bad positioning, lack of coordination, and players who refuse to adapt do. Class limits won’t fix that, they’ll just hide it and have even more people sitting on the respawn screen trying to be recon because that’s what they want to use, just like they already do with vehicles.
You lose more games to supports who don’t drop ammo, or revive when on top of you, tank drivers camping spawn, or engineers who can’t destroy enemy vehicles or are unable to repair your own because the driver’s driven off mid-repair and explodes a few seconds later, than you ever will from a sniper on a hill. Every class has players who mess up or play different from how you want them to and you can’t force them to play your way. It’s always easier to blame a recon than admit the team can’t coordinate. Real balance comes from teamwork and understanding the game, not restrictions. Battlefield isn’t a competitive game. People play to have fun, relax and do their thing, not to stress over stats or be told how to play. Not everything’s about winning, and the ones who can’t handle that are usually the same ones blaming everyone else who are just trying to enjoy the game. But hey, that’s just my take on it.
- Gorongor2 days agoSeasoned Traveler
iLuckyBrad wrote:
Battlefield isn’t a competitive game. People play to have fun, relax and do their thing, not to stress over stats or be told how to play. Not everything’s about winning, and the ones who can’t handle that are usually the same ones blaming everyone else who are just trying to enjoy the game. But hey, that’s just my take on it.
I am speechless about the dimension of your confusion. Literally all you said there is wrong.
Battlefield is all about competition. Its a First person shooter. People compete for victory in teams. That's the fun we have. Certainly not relaxation. Stats are important, That's why they are so visible. Its like sports you know?
Now its clear you don't get the picture. You are playing the wrong game my friend.- iLuckyBrad2 days agoSeasoned Traveler
Battlefield isn’t a competitive shooter. It never has been. It’s a sandbox with explosions and a hundred different ways to play. The fact that you think it’s “all about competition” just shows how little you actually get it. There’s no ranked system, no structured balance, no tournament scene. It’s designed for variety, creativity, and fun. The game works because people approach it differently some go for objectives, some support, some snipe, some just enjoy the spectacle. That mix is what makes Battlefield unique. If you want every player to move in formation and play by one set of rules, you’re the one playing the wrong game, my friend.
- dark_black69612 hours agoRising Veteran
that answer made a lot of sense. Thank you
- Anatewinz8 hours agoNewcomer
I'd get class restrictions just to get you, and people like you, mad. Get off your high horse.
- iLuckyBrad8 hours agoSeasoned Traveler
I'd get class restrictions just to get you, and people like you, mad
If your reason for supporting class restrictions is to try and get me and people like me mad, then you’re not arguing for balance or better gameplay, you’re just being petty. Battlefield’s design isn’t driven by spite; it’s a sandbox shooter built around freedom and player choice.
It’s hard to argue otherwise when EA themselves describe Battlefield as a sandbox. At that point, you’re not disagreeing with me you’re disagreeing with the people who made the game.
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