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If Game developers refuse to use Microsofts and Sonys Data to police their game. Its only the game developer's fault not Sony or Microsofts.
The relationship between Microsoft and Cronus (specifically the Cronus Zen controller emulator) is characterized by an ongoing technical battle, as Microsoft aggressively bans unauthorized third-party hardware and partners with major developers to detect and block the device.
The Security and Policy ConflictThe Software Violation: Microsoft’s Xbox Terms of Service strictly prohibit the use of unauthorized hardware modifications. Because the Cronus Zen allows users to run scripts for anti-recoil, rapid-fire, and spoofed aim assist, Microsoft and major game publishers view it as cheating.
The "Unauthorised Accessories" Ban: Microsoft previously implemented a strict console-level restriction that blocks unauthorized third-party accessories from connecting to Xbox Series X|S and Xbox One consoles.
The Workaround Arms Race: Because the Cronus Zen operates by "passthrough" emulation—plugging an official, licensed Xbox controller directly into the Cronus device to spoof the console's security check—it has frequently bypassed basic hardware blocks.
Developer Partnerships: To counter this workaround, Microsoft actively shares data and partners with game developers. For instance, studios like DICE utilize platform-level hardware signature checks and macro detection.
Its the fault of the game developer's not the platforms we play on.