F22 and SU57 adjust.
https://www.ea.com/pt-br/games/battlefield/battlefield-6/news/battlefield-6-game-update-1-1-3-5
I really think the reduction in jet damage against other jets is fair; however, the fifth-generation jet specifically needs to be reviewed because it's certainly the vehicle that gains the least XP in the game. It can only shoot down air vehicles and can only drop missiles on ground vehicles if the recons decide to mark them. Another factor is that it only has 4 bombs to drop on ground vehicles, and it will only be effective if it hits all 4 bombs if the vehicle is at 100% health. If it misses one, it will have to return to base and reload the bombs, and the vehicle can be healed in the meantime. Another point is that to hit all 4 bombs, or 2 or more, it needs to be vertical, thus being exposed to RPGs, S-flares, helicopters, jets, anti-aircraft guns and missile, and TOW missiles, having only a single flare. My point about the flare is that it should be reset when passing over the base, as there is a risk it might not be reset due to competing for cowdown time with other aircraft. But once it's available, it should be reset. I believe the fifth-generation F-22 and SU-57 fighters require different attention.